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using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
namespace ScintillaNet
{
[TypeConverterAttribute(typeof(System.ComponentModel.ExpandableObjectConverter))]
public class UndoRedo : ScintillaHelperBase
{
internal UndoRedo(Scintilla scintilla) : base(scintilla) { }
internal bool ShouldSerialize()
{
return ShouldSerializeIsUndoEnabled();
}
#region CanUndo
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool CanUndo
{
get
{
return NativeScintilla.CanUndo();
}
}
#endregion
#region CanRedo
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool CanRedo
{
get
{
return NativeScintilla.CanRedo();
}
}
#endregion
#region UndoEnabled
public bool IsUndoEnabled
{
get
{
return NativeScintilla.GetUndoCollection();
}
set
{
NativeScintilla.SetUndoCollection(value);
}
}
private bool ShouldSerializeIsUndoEnabled()
{
return !IsUndoEnabled;
}
private void ResetIsUndoEnabled()
{
IsUndoEnabled = true;
}
#endregion
public void BeginUndoAction()
{
NativeScintilla.BeginUndoAction();
}
public void EndUndoAction()
{
NativeScintilla.EndUndoAction();
}
public void Undo()
{
NativeScintilla.Undo();
}
public void Redo()
{
NativeScintilla.Redo();
}
public void EmptyUndoBuffer()
{
NativeScintilla.EmptyUndoBuffer();
}
}
}
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