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using System;
using System.Collections.Generic;
using System.Text;
namespace LifeSimulation.Extensions
{
static class WorldExtension
{
public static bool IsAlive(this World world)
{
for (int i = 0; i < world.Space.GetLength(0); i++)
for (int j = 0; j < world.Space.GetLength(1); j++)
{
if (world.Space[i, j] > 0)
return true;
}
return false;
}
public static void Clear(this World world)
{
for (int i = 0; i < world.Space.GetLength(0); i++)
for (int j = 0; j < world.Space.GetLength(1); j++)
world.Space[i, j] = 0;
}
}
}
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