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using System.Collections.Generic;
using System.ComponentModel;
namespace BrainTechLLC.EmlenMud.Interfaces
{
public interface SchedulingEngine
{
ScheduledWorkItemQueue[] WorkItemQueues {get;set;}
}
public interface ScheduledWorkItemQueue
{
ScheduledWorkItem ScheduledWorkItem {get;set;}
}
public interface ScheduledWorkItem
{
World MayAlterWorld { get; set; }
PlayerOrCharacter MayAlterPlayerOrCharacter { get; set; }
CharacterState MayAlterCharacterState { get; set; }
CharacterAction MayResultInCharacterAction { get; set; }
}
public interface World
{
PlayerOrCharacter[] InfluencesCharacters { get; set; }
NewActionOrWorkItem ReactionToChange { get; set; }
}
public interface PlayerOrCharacter
{
World[] CharacterActionsAffectWorld { get; set; }
Intention ChangeIntention { get; set; }
}
public interface CharacterState
{
PlayerOrCharacter StateAffectsCharacter { get; set; }
}
public interface Intention
{
NewActionOrWorkItem ResultingAction { get; set; }
}
public interface CharacterAction
{
PlayerOrCharacter AffectsCharacter { get; set; }
CharacterState AltersState { get; set; }
}
public interface NewActionOrWorkItem
{
SchedulingEngine ScheduleForExecution { get; set; }
}
}
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Currently working as a Senior Silverlight Developer with Troppus Software in Superior, CO. I enjoy statistics, programming, new technology, playing the cello, and reading codeproject articles.