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Resolving Symbolic References in a CodeDOM (Part 7)

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2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;

using Nova.Parsing;
using Nova.Rendering;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Represents a user-overloaded operator.
    /// Conversion operators use the derived class <see cref="ConversionOperatorDecl"/>.
    /// </summary>
    /// <remarks>
    /// All overloaded operators must be public and static.
    /// Overloaded unary operators have a single parameter which must be of the containing type.
    /// Overloaded binary operators have two parameters, at least one of which must be of the containing type.
    /// </remarks>
    public class OperatorDecl : MethodDecl
    {
        #region /* FIELDS */

        protected string _symbol;  // The overloaded operator's symbol (used for rendering)

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create an <see cref="OperatorDecl"/> for the specified operator symbol, return type, and modifiers.
        /// </summary>
        public OperatorDecl(string symbol, Expression returnType, Modifiers modifiers, CodeObject body, params ParameterDecl[] parameters)
            : base(GetOperatorInternalName(symbol, (parameters != null ? parameters.Length : 0)), returnType, modifiers, body, parameters)
        {
            _symbol = symbol;
        }

        /// <summary>
        /// Create an <see cref="OperatorDecl"/> for the specified operator symbol, return type, and modifiers.
        /// </summary>
        public OperatorDecl(string symbol, Expression returnType, Modifiers modifiers, params ParameterDecl[] parameters)
            : this(symbol, returnType, modifiers, new Block(), parameters)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The keyword associated with the <see cref="Statement"/>.
        /// </summary>
        public override string Keyword
        {
            get { return ParseToken; }
        }

        /// <summary>
        /// The associated operator symbol.
        /// </summary>
        public string Symbol
        {
            get { return _symbol; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// Create a reference to the <see cref="OperatorDecl"/>.
        /// </summary>
        /// <param name="isFirstOnLine">True if the reference should be displayed on a new line.</param>
        /// <returns>An <see cref="OperatorRef"/>.</returns>
        public override SymbolicRef CreateRef(bool isFirstOnLine)
        {
            return new OperatorRef(this, isFirstOnLine);
        }

        /// <summary>
        /// Get the full name of the <see cref="INamedCodeObject"/>, including any namespace name.
        /// </summary>
        /// <param name="descriptive">True to display type parameters and method parameters, otherwise false.</param>
        public override string GetFullName(bool descriptive)
        {
            string name = ParseToken + " " + _symbol;
            if (descriptive)
                name += GetParametersAsString();
            if (_parent is TypeDecl)
                name = ((TypeDecl)_parent).GetFullName(descriptive) + "." + name;
            return name;
        }

        #endregion

        #region /* PARSING */

        /// <summary>
        /// The token used to parse the code object.
        /// </summary>
        public const string ParseToken = "operator";

        internal static new void AddParsePoints()
        {
            // Operator declarations are only valid with a TypeDecl parent, but we'll allow any IBlock so that we can
            // properly parse them if they accidentally end up at the wrong level (only to flag them as errors).
            // This also allows for them to be embedded in a DocCode object.
            Parser.AddParsePoint(ParseToken, Parse, typeof(IBlock));
        }

        /// <summary>
        /// Parse an <see cref="OperatorDecl"/>.
        /// </summary>
        public static new OperatorDecl Parse(Parser parser, CodeObject parent, ParseFlags flags)
        {
            // Handle conversion operators
            if (ModifiersHelpers.IsModifier(parser.LastUnusedTokenText))
                return new ConversionOperatorDecl(parser, parent, flags);
            // Handle other operators
            return new OperatorDecl(parser, parent, true, flags);
        }

        protected OperatorDecl(Parser parser, CodeObject parent, bool parse, ParseFlags flags)
            : base(parser, parent, false, flags)
        {
            if (parse)
            {
                parser.NextToken();  // Move past 'operator'
                if (parser.TokenText != ParseTokenStart)
                {
                    _symbol = parser.TokenText;  // Parse the symbol
                    parser.NextToken();          // Move past the symbol
                }
                //else // Parse error if symbol is missing

                ParseUnusedType(parser, ref _returnType);  // Parse the return type from the Unused list
                ParseParameters(parser);
                _name = GetOperatorInternalName(_symbol, (_parameters != null ? _parameters.Count : 0));

                // Parse any optional attributes and/or modifiers.  Do this after the main part of the
                // statement has been parsed so that it can be replicated if necessary with different
                // modifiers on each part, but before any base-type list or constraints.
                ParseModifiersAndAnnotations(parser);

                ParseTerminatorOrBody(parser, flags);
            }
        }

        #endregion

        #region /* RENDERING */

        internal override void AsTextName(CodeWriter writer, RenderFlags flags)
        {
            writer.Write(_symbol);
        }

        protected override void AsTextStatement(CodeWriter writer, RenderFlags flags)
        {
            RenderFlags passFlags = (flags & RenderFlags.PassMask);
            if (_returnType != null)
                _returnType.AsText(writer, passFlags | RenderFlags.IsPrefix);
            UpdateLineCol(writer, flags);
            writer.Write(ParseToken + " ");
            if (flags.HasFlag(RenderFlags.Description) && _parent is TypeDecl)
            {
                ((TypeDecl)_parent).AsTextName(writer, flags);
                writer.Write(Dot.ParseToken);
            }
            AsTextName(writer, flags);
        }

        #endregion

        #region /* SYMBOL-TO-INTERNAL-NAME MAPPING */

        // Dictionaries for looking up operator names from their symbols and vice-versa
        private static Dictionary<string, string> _symbolToInternalNameMap;
        private static Dictionary<string, string> _internalNameToSymbolMap;

        // Data arrays used to initialize the dictionaries above
        private static readonly string[,] _unaryMapData =
            {
                { Not.ParseToken,        Not.InternalName        },
                { Complement.ParseToken, Complement.InternalName },
                { Positive.ParseToken,   Positive.InternalName   },
                { Negative.ParseToken,   Negative.InternalName   },
                { Increment.ParseToken,  Increment.InternalName  },
                { Decrement.ParseToken,  Decrement.InternalName  }
            };
        private static readonly string[,] _binaryMapData =
            {
                { CodeDOM.Add.ParseToken,      CodeDOM.Add.InternalName      },
                { Subtract.ParseToken,         Subtract.InternalName         },
                { Multiply.ParseToken,         Multiply.InternalName         },
                { Divide.ParseToken,           Divide.InternalName           },
                { Mod.ParseToken,              Mod.InternalName              },
                { BitwiseAnd.ParseToken,       BitwiseAnd.InternalName       },
                { BitwiseOr.ParseToken,        BitwiseOr.InternalName        },
                { BitwiseXor.ParseToken,       BitwiseXor.InternalName       },
                { Equal.ParseToken,            Equal.InternalName            },
                { NotEqual.ParseToken,         NotEqual.InternalName         },
                { LessThan.ParseToken,         LessThan.InternalName         },
                { GreaterThan.ParseToken,      GreaterThan.InternalName      },
                { LessThanEqual.ParseToken,    LessThanEqual.InternalName    },
                { GreaterThanEqual.ParseToken, GreaterThanEqual.InternalName },
                { LeftShift.ParseToken,        LeftShift.InternalName        },
                { RightShift.ParseToken,       RightShift.InternalName       }
            };

        // Determine the internal name for an operator given its symbol and parameter count (1 or 2).
        protected static string GetOperatorInternalName(string symbol, int parameterCount)
        {
            if (_symbolToInternalNameMap == null)
            {
                // If it hasn't been done yet, build the necessary dictionary
                _symbolToInternalNameMap = new Dictionary<string, string>();
                for (int i = 0; i < _unaryMapData.GetLength(0); ++i)
                    _symbolToInternalNameMap.Add(_unaryMapData[i, 0] + "`1", _unaryMapData[i, 1]);
                for (int i = 0; i < _binaryMapData.GetLength(0); ++i)
                    _symbolToInternalNameMap.Add(_binaryMapData[i, 0] + "`2", _binaryMapData[i, 1]);
            }
            string name;
            _symbolToInternalNameMap.TryGetValue(symbol + '`' + parameterCount, out name);
            return name ?? symbol;
        }

        /// <summary>
        /// Determine the symbol for an operator given its internal name.
        /// </summary>
        public static string GetOperatorSymbol(string internalName)
        {
            if (_internalNameToSymbolMap == null)
            {
                // If it hasn't been done yet, build the necessary dictionary
                _internalNameToSymbolMap = new Dictionary<string, string>();
                for (int i = 0; i < _unaryMapData.GetLength(0); ++i)
                    _internalNameToSymbolMap.Add(_unaryMapData[i, 1], _unaryMapData[i, 0]);
                for (int i = 0; i < _binaryMapData.GetLength(0); ++i)
                    _internalNameToSymbolMap.Add(_binaryMapData[i, 1], _binaryMapData[i, 0]);
            }
            string symbol;
            _internalNameToSymbolMap.TryGetValue(internalName, out symbol);
            return symbol;
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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