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Resolving Symbolic References in a CodeDOM (Part 7)

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2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;

using Nova.Parsing;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Declares a class, which includes a name plus a body, along with various optional modifiers.
    /// </summary>
    /// <remarks>
    /// Non-nested classes can be only public or internal, and default to internal.
    /// Nested classes can be any of the 5 access types, and default to private.
    /// The accessibility of a contained type cannot exceed that of the parent type.
    /// Other valid modifiers include: new, abstract, sealed, partial
    /// Members of a class default to private.
    /// Allowed members are: ConstructorDecls, DestructorDecls, FieldDecls, MethodDecls, PropertyDecls,
    ///    IndexerDecls, OperatorDecls, EventDecls, DelegateDecls, ClassDecls, StructDecls, InterfaceDecls
    /// The optional base list can contain a single base class and/or one or more interfaces.
    /// Optional type parameters can be used for generic types, along with optional constraints.
    /// </remarks>
    public class ClassDecl : BaseListTypeDecl
    {
        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a <see cref="ClassDecl"/> with the specified name.
        /// </summary>
        public ClassDecl(string name, Modifiers modifiers)
            : base(name, modifiers)
        {
            // Check if we need to create a compiler-generated default constructor
            CheckGeneratedDefaultConstructor(true);
        }

        /// <summary>
        /// Create a <see cref="ClassDecl"/> with the specified name.
        /// </summary>
        public ClassDecl(string name)
            : this(name, Modifiers.None)
        { }

        /// <summary>
        /// Create a <see cref="ClassDecl"/> with the specified name, modifiers, and base types.
        /// </summary>
        public ClassDecl(string name, Modifiers modifiers, params Expression[] baseTypes)
            : base(name, modifiers, baseTypes)
        {
            // Check if we need to create a compiler-generated default constructor
            CheckGeneratedDefaultConstructor(true);
        }

        /// <summary>
        /// Create a <see cref="ClassDecl"/> with the specified name, modifiers, and type parameters.
        /// </summary>
        public ClassDecl(string name, Modifiers modifiers, params TypeParameter[] typeParameters)
            : base(name, modifiers, typeParameters)
        {
            // Check if we need to create a compiler-generated default constructor
            CheckGeneratedDefaultConstructor(true);
        }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// Always <c>true</c>.
        /// </summary>
        public override bool IsClass
        {
            get { return true; }
        }

        /// <summary>
        /// The keyword associated with the <see cref="Statement"/>.
        /// </summary>
        public override string Keyword
        {
            get { return ParseToken; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// Add a <see cref="CodeObject"/> to the <see cref="ClassDecl"/> body.
        /// </summary>
        public override void Add(CodeObject obj)
        {
            // Check if we need to remove a compiler-generated default constructor
            if (obj is ConstructorDecl)
                CheckRemoveGeneratedDefaultConstructor((ConstructorDecl)obj);
            base.Add(obj);
        }

        /// <summary>
        /// Add multiple <see cref="CodeObject"/>s to the <see cref="ClassDecl"/> body.
        /// </summary>
        public override void Add(params CodeObject[] objects)
        {
            foreach (CodeObject obj in objects)
                Add(obj);
        }

        /// <summary>
        /// Add a collection of <see cref="CodeObject"/>s to the <see cref="ClassDecl"/> body.
        /// </summary>
        /// <param name="collection">The collection to be added.</param>
        public override void AddRange(IEnumerable<CodeObject> collection)
        {
            foreach (CodeObject codeObject in collection)
                Add(codeObject);
        }

        /// <summary>
        /// Insert a <see cref="CodeObject"/> at the specified index in the <see cref="ClassDecl"/> body.
        /// </summary>
        /// <param name="index">The index at which to insert.</param>
        /// <param name="obj">The CodeObject to be inserted.</param>
        public override void Insert(int index, CodeObject obj)
        {
            // Check if we need to remove a compiler-generated default constructor
            if (obj is ConstructorDecl)
                CheckRemoveGeneratedDefaultConstructor((ConstructorDecl)obj);
            base.Insert(index, obj);
        }

        /// <summary>
        /// Remove the specified <see cref="CodeObject"/> from the <see cref="ClassDecl"/> body.
        /// </summary>
        public override void Remove(CodeObject obj)
        {
            base.Remove(obj);
            // Check if we need to create a compiler-generated default constructor
            if (obj is ConstructorDecl)
                CheckGeneratedDefaultConstructor(true);
        }

        /// <summary>
        /// Remove all <see cref="CodeObject"/>s from the <see cref="ClassDecl"/> body.
        /// </summary>
        public override void RemoveAll()
        {
            base.RemoveAll();
            // Check if we need to create a compiler-generated default constructor
            CheckGeneratedDefaultConstructor(true);
        }

        /// <summary>
        /// Get the base type.
        /// </summary>
        public override TypeRef GetBaseType()
        {
            List<Expression> baseTypes = GetAllBaseTypes();
            if (baseTypes != null)
            {
                foreach (Expression baseTypeExpression in baseTypes)
                {
                    TypeRef baseTypeRef = baseTypeExpression.EvaluateType() as TypeRef;
                    if (baseTypeRef != null && baseTypeRef.IsClass)
                        return baseTypeRef;
                }
            }
            return TypeRef.ObjectRef;
        }

        /// <summary>
        /// Determine if the class is a subclass of the specified class.
        /// </summary>
        public override bool IsSubclassOf(TypeRef classTypeRef)
        {
            TypeRef baseTypeRef = GetBaseType();
            while (baseTypeRef != null)
            {
                if (baseTypeRef.IsSameRef(classTypeRef))
                    return true;
                if (baseTypeRef.IsSameRef(TypeRef.ObjectRef))
                    return false;
                baseTypeRef = baseTypeRef.GetBaseType() as TypeRef;
            }
            return false;
        }

        /// <summary>
        /// Check if we need to create or remove a compiler-generated default constructor.
        /// </summary>
        public void CheckGeneratedDefaultConstructor(bool currentPartOnly)
        {
            NamedCodeObjectGroup constructors = GetConstructors();

            // Add or remove compiler-generated default constructors as necessary
            if (constructors == null || constructors.Count == 0)
            {
                // Add a compiler-generated default public constructor if we don't have any constructors yet,
                // and this isn't a static class.
                if (!IsStatic)
                    base.Add(new ConstructorDecl(Modifiers.Public) { IsGenerated = true, IsSingleLine = true });
            }
            else if (constructors.Count > 1)
            {
                // Remove any duplicate compiler-generated default constructors (can occur for partial types during multithreaded
                // parsing), and if we have any other non-static constructors, then remove all default constructors.
                bool removeAllDefaults = false;
                ConstructorDecl defaultConstructor = null;
                foreach (ConstructorDecl constructor in constructors)
                {
                    ConstructorDecl removeConstructor = null;
                    if (constructor.IsGenerated && constructor.ParameterCount == 0)
                    {
                        if (removeAllDefaults)
                            removeConstructor = constructor;
                        else if (defaultConstructor != null)
                        {
                            if (constructor.Parent == this)
                                removeConstructor = constructor;
                            else
                            {
                                removeConstructor = defaultConstructor;
                                defaultConstructor = constructor;
                            }
                        }
                        else
                            defaultConstructor = constructor;
                    }
                    else if (!constructor.IsStatic)
                    {
                        removeAllDefaults = true;
                        if (defaultConstructor != null)
                            removeConstructor = defaultConstructor;
                    }
                    if (removeConstructor != null)
                    {
                        // Don't remove if we're doing the current part only and it belongs to another part
                        if (!currentPartOnly || removeConstructor.Parent == this)
                        {
                            // Remove via its parent in case it belongs to another part of a partial type
                            ((BlockStatement)removeConstructor.Parent).Body.Remove(removeConstructor);
                        }
                    }
                }
            }
        }

        /// <summary>
        /// Check if we need to remove a compiler-generated default constructor when adding a constructor.
        /// </summary>
        protected void CheckRemoveGeneratedDefaultConstructor(ConstructorDecl constructorDecl)
        {
            // If we're adding a non-static constructor, we need to remove any generated ones
            if (!constructorDecl.IsStatic)
            {
                NamedCodeObjectGroup constructors = GetConstructors();
                if (constructors != null && constructors.Count > 0)
                {
                    foreach (ConstructorDecl constructor in constructors)
                    {
                        if (constructor.IsGenerated && constructor.ParameterCount == 0)
                        {
                            // Remove via its parent in case it belongs to another part of a partial type
                            ((BlockStatement)constructor.Parent).Body.Remove(constructor);
                        }
                    }
                }
           }
        }

        #endregion

        #region /* PARSING */

        /// <summary>
        /// The token used to parse the code object.
        /// </summary>
        public new const string ParseToken = "class";

        internal static void AddParsePoints()
        {
            // Classes are only valid with a Namespace or TypeDecl parent, but we'll allow any IBlock so that we can
            // properly parse them if they accidentally end up at the wrong level (only to flag them as errors).
            // This also allows for them to be embedded in a DocCode object.
            Parser.AddParsePoint(ParseToken, Parse, typeof(IBlock));
        }

        /// <summary>
        /// Parse a <see cref="ClassDecl"/>.
        /// </summary>
        public static ClassDecl Parse(Parser parser, CodeObject parent, ParseFlags flags)
        {
            return new ClassDecl(parser, parent);
        }

        protected ClassDecl(Parser parser, CodeObject parent)
            : base(parser, parent)
        {
            MoveComments(parser.LastToken);        // Get any comments before 'class'
            parser.NextToken();                    // Move past 'class'
            ParseNameTypeParameters(parser);       // Parse the name and any type parameters
            ParseModifiersAndAnnotations(parser);  // Parse any attributes and/or modifiers

            // Move any trailing compiler directives to the Infix1 position (assume we have a base-type list)
            MoveAnnotations(AnnotationFlags.IsPostfix, AnnotationFlags.IsInfix1);

            ParseBaseTypeList(parser);        // Parse the optional base-type list
            ParseConstraintClauses(parser);   // Parse any constraint clauses

            // Move any trailing post annotations on the last base type to the first constraint (if any)
            AdjustBaseTypePostComments();

            // If we don't have a base-type list, move any trailing compiler directives to the Postfix position
            if (_baseTypes == null || _baseTypes.Count == 0)
                MoveAnnotations(AnnotationFlags.IsInfix1, AnnotationFlags.IsPostfix);

            new Block(out _body, parser, this, true);  // Parse the body

            // Eat any trailing terminator (they are allowed but not required on non-delegate type declarations)
            if (parser.TokenText == ParseTokenTerminator)
                parser.NextToken();

            // Check if we need to create or remove a compiler-generated default constructor.  In this case, we
            // might end up removing one from a different part than this one - this is necessary for single-
            // threaded parsing, and it's also thread-safe because both this class and any other parts won't
            // be visible by other threads until after the parsing of their parent is complete.
            CheckGeneratedDefaultConstructor(false);
        }

        #endregion

        #region /* FORMATTING */

        /// <summary>
        /// Determine a default of 1 or 2 newlines when adding items to a <see cref="Block"/>.
        /// </summary>
        public override int DefaultNewLines(CodeObject previous)
        {
            // Always default to a blank line before a class declaration
            return 2;
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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