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Resolving Symbolic References in a CodeDOM (Part 7)

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2 Dec 2012CDDL12 min read 19.4K   510   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;

using Nova.CodeDOM;

namespace Nova.UI
{
    /// <summary>
    /// The view model for a <see cref="CodeDOM.BaseListTypeDecl"/>.
    /// </summary>
    public abstract class BaseListTypeDeclVM : TypeDeclVM
    {
        #region /* FIELDS */

        protected ChildListVM<ExpressionVM> _baseTypeVMs;

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a view model instance for the specified <see cref="CodeDOM.BaseListTypeDecl"/>.
        /// </summary>
        protected BaseListTypeDeclVM(BaseListTypeDecl baseListTypeDecl, bool isDescription, Dictionary<CodeObject, CodeObjectVM> dictionary)
            : base(baseListTypeDecl, isDescription, dictionary)
        {
            _baseTypeVMs = CreateListVM<Expression, ExpressionVM>(baseListTypeDecl.BaseTypes, dictionary);
        }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The underlying <see cref="CodeDOM.BaseListTypeDecl"/> model.
        /// </summary>
        public BaseListTypeDecl BaseListTypeDecl
        {
            get { return (BaseListTypeDecl)CodeObject; }
        }

        /// <summary>
        /// The list of base types.
        /// </summary>
        public ChildListVM<ExpressionVM> BaseTypeVMs
        {
            get { return _baseTypeVMs; }
        }

        /// <summary>
        /// True if there are any base types.
        /// </summary>
        public bool HasBaseTypeVMs
        {
            get { return (_baseTypeVMs != null && _baseTypeVMs.Count > 0); }
        }

        #endregion

        #region /* METHODS */

        #endregion

        #region /* RENDERING */

        protected override void RenderSuffix(CodeRenderer renderer, RenderFlags flags)
        {
            if (!HasBaseTypeVMs && !flags.HasFlag(RenderFlags.Description))
                RenderTerminator(renderer, flags);
        }

        protected override void RenderAfter(CodeRenderer renderer, RenderFlags flags)
        {
            RenderAnnotations(renderer, AnnotationFlags.IsInfix1, flags);

            if (HasBaseTypeVMs)
            {
                // Increase the indent level for any newlines that occur within the child list unless specifically told not to
                bool increaseIndent = !flags.HasFlag(RenderFlags.NoIncreaseIndent);
                if (increaseIndent)
                    renderer.IndentOnNewLineBegin(ParentVM);

                RenderFlags passFlags = (flags & RenderFlags.PassMask);
                if (_baseTypeVMs[0].IsFirstOnLine)
                {
                    // If the first base type is on a new line, create a new line now for the ':'
                    renderer.NewLine();
                    passFlags |= RenderFlags.SuppressNewLine;
                }
                else
                    renderer.RenderText(" ", PUNC_BRUSH, this);

                // Render any prefix annotations for the first item in the list before the ':'
                _baseTypeVMs[0].RenderAnnotations(renderer, flags);
                renderer.RenderText(BaseListTypeDecl.ParseToken + " ", PUNC_BRUSH, this);
                renderer.RenderList(_baseTypeVMs, passFlags | RenderFlags.NoPreAnnotations | (HasConstraintClauseVMs ? 0 : RenderFlags.HasTerminator), this);

                // Reset the indent level
                if (increaseIndent)
                    renderer.IndentOnNewLineEnd(ParentVM);
            }

            base.RenderAfter(renderer, flags);
        }

        public override void UnRender()
        {
            ChildListHelpers.UnRender(_baseTypeVMs);
            base.UnRender();
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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