// Copyright (c) 1995-2009 held by the author(s). All rights reserved.
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// modification, are permitted provided that the following conditions
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//
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// distribution.
// * Neither the names of the Naval Postgraduate School (NPS)
// Modeling Virtual Environments and Simulation (MOVES) Institute
// (http://www.nps.edu and http://www.MovesInstitute.org)
// nor the names of its contributors may be used to endorse or
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// prior written permission.
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using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Xml.Serialization;
using DISnet.DataStreamUtilities;
namespace DIS1998net
{
/**
* Section 5.2.7. Specifies the type of muntion fired, the type of warhead, the type of fuse, the number of rounds fired, and the rate at which the roudns are fired in rounds per minute.
*
* Copyright (c) 2008, MOVES Institute, Naval Postgraduate School. All rights reserved.
* This work is licensed under the BSD open source license, available at https://www.movesinstitute.org/licenses/bsd.html
*
* @author DMcG
* Modified for use with C#:
* Peter Smith (Naval Air Warfare Center - Training Systems Division)
*/
[Serializable]
[XmlRoot]
[XmlInclude(typeof(EntityType))]
public partial class BurstDescriptor : Object
{
/** What munition was used in the burst */
protected EntityType _munition = new EntityType();
/** type of warhead */
protected ushort _warhead;
/** type of fuse used */
protected ushort _fuse;
/** how many of the munition were fired */
protected ushort _quantity;
/** rate at which the munition was fired */
protected ushort _rate;
/** Constructor */
///<summary>
///Section 5.2.7. Specifies the type of muntion fired, the type of warhead, the type of fuse, the number of rounds fired, and the rate at which the roudns are fired in rounds per minute.
///</summary>
public BurstDescriptor()
{
}
public int getMarshalledSize()
{
int marshalSize = 0;
marshalSize = marshalSize + _munition.getMarshalledSize(); // _munition
marshalSize = marshalSize + 2; // _warhead
marshalSize = marshalSize + 2; // _fuse
marshalSize = marshalSize + 2; // _quantity
marshalSize = marshalSize + 2; // _rate
return marshalSize;
}
///<summary>
///What munition was used in the burst
///</summary>
public void setMunition(EntityType pMunition)
{
_munition = pMunition;
}
///<summary>
///What munition was used in the burst
///</summary>
public EntityType getMunition()
{
return _munition;
}
///<summary>
///What munition was used in the burst
///</summary>
[XmlElement(Type= typeof(EntityType), ElementName="munition")]
public EntityType Munition
{
get
{
return _munition;
}
set
{
_munition = value;
}
}
///<summary>
///type of warhead
///</summary>
public void setWarhead(ushort pWarhead)
{
_warhead = pWarhead;
}
[XmlElement(Type= typeof(ushort), ElementName="warhead")]
public ushort Warhead
{
get
{
return _warhead;
}
set
{
_warhead = value;
}
}
///<summary>
///type of fuse used
///</summary>
public void setFuse(ushort pFuse)
{
_fuse = pFuse;
}
[XmlElement(Type= typeof(ushort), ElementName="fuse")]
public ushort Fuse
{
get
{
return _fuse;
}
set
{
_fuse = value;
}
}
///<summary>
///how many of the munition were fired
///</summary>
public void setQuantity(ushort pQuantity)
{
_quantity = pQuantity;
}
[XmlElement(Type= typeof(ushort), ElementName="quantity")]
public ushort Quantity
{
get
{
return _quantity;
}
set
{
_quantity = value;
}
}
///<summary>
///rate at which the munition was fired
///</summary>
public void setRate(ushort pRate)
{
_rate = pRate;
}
[XmlElement(Type= typeof(ushort), ElementName="rate")]
public ushort Rate
{
get
{
return _rate;
}
set
{
_rate = value;
}
}
///<summary>
///Marshal the data to the DataOutputStream. Note: Length needs to be set before calling this method
///</summary>
public void marshal(DataOutputStream dos)
{
try
{
_munition.marshal(dos);
dos.writeUshort((ushort)_warhead);
dos.writeUshort((ushort)_fuse);
dos.writeUshort((ushort)_quantity);
dos.writeUshort((ushort)_rate);
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of marshal method
public void unmarshal(DataInputStream dis)
{
try
{
_munition.unmarshal(dis);
_warhead = dis.readUshort();
_fuse = dis.readUshort();
_quantity = dis.readUshort();
_rate = dis.readUshort();
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of unmarshal method
///<summary>
///This allows for a quick display of PDU data. The current format is unacceptable and only used for debugging.
///This will be modified in the future to provide a better display. Usage:
///pdu.GetType().InvokeMember("reflection", System.Reflection.BindingFlags.InvokeMethod, null, pdu, new object[] { sb });
///where pdu is an object representing a single pdu and sb is a StringBuilder.
///Note: The supplied Utilities folder contains a method called 'DecodePDU' in the PDUProcessor Class that provides this functionality
///</summary>
public void reflection(StringBuilder sb)
{
sb.Append("<BurstDescriptor>" + System.Environment.NewLine);
try
{
sb.Append("<munition>" + System.Environment.NewLine);
_munition.reflection(sb);
sb.Append("</munition>" + System.Environment.NewLine);
sb.Append("<warhead type=\"ushort\">" + _warhead.ToString() + "</warhead> " + System.Environment.NewLine);
sb.Append("<fuse type=\"ushort\">" + _fuse.ToString() + "</fuse> " + System.Environment.NewLine);
sb.Append("<quantity type=\"ushort\">" + _quantity.ToString() + "</quantity> " + System.Environment.NewLine);
sb.Append("<rate type=\"ushort\">" + _rate.ToString() + "</rate> " + System.Environment.NewLine);
sb.Append("</BurstDescriptor>" + System.Environment.NewLine);
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of reflection method
public static bool operator !=(BurstDescriptor a, BurstDescriptor b)
{
return !(a == b);
}
public static bool operator ==(BurstDescriptor a, BurstDescriptor b)
{
if (System.Object.ReferenceEquals(a, b))
{
return true;
}
if (((object)a == null) || ((object)b == null))
{
return false;
}
return a.equals(b);
}
public override bool Equals(object obj)
{
return this == obj as BurstDescriptor;
}
/**
* Compares for reference equality and value equality.
*/
public bool equals(BurstDescriptor rhs)
{
bool ivarsEqual = true;
if(rhs.GetType() != this.GetType())
return false;
if( ! (_munition.Equals( rhs._munition) )) ivarsEqual = false;
if( ! (_warhead == rhs._warhead)) ivarsEqual = false;
if( ! (_fuse == rhs._fuse)) ivarsEqual = false;
if( ! (_quantity == rhs._quantity)) ivarsEqual = false;
if( ! (_rate == rhs._rate)) ivarsEqual = false;
return ivarsEqual;
}
/**
* HashCode Helper
*/
private int GenerateHash(int hash)
{
hash = hash << 5 + hash;
return(hash);
}
/**
* Return Hash
*/
public override int GetHashCode()
{
int result = 0;
result = GenerateHash(result) ^ _munition.GetHashCode();
result = GenerateHash(result) ^ _warhead.GetHashCode();
result = GenerateHash(result) ^ _fuse.GetHashCode();
result = GenerateHash(result) ^ _quantity.GetHashCode();
result = GenerateHash(result) ^ _rate.GetHashCode();
return result;
}
} // end of class
} // end of namespace