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// Copyright (c) 1995-2009 held by the author(s). All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the names of the Naval Postgraduate School (NPS)
// Modeling Virtual Environments and Simulation (MOVES) Institute
// (http://www.nps.edu and http://www.MovesInstitute.org)
// nor the names of its contributors may be used to endorse or
// promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Xml.Serialization;
using DISnet.DataStreamUtilities;
namespace DIS1998net
{
/**
* represents values used in dead reckoning algorithms
*
* Copyright (c) 2008, MOVES Institute, Naval Postgraduate School. All rights reserved.
* This work is licensed under the BSD open source license, available at https://www.movesinstitute.org/licenses/bsd.html
*
* @author DMcG
* Modified for use with C#:
* Peter Smith (Naval Air Warfare Center - Training Systems Division)
*/
[Serializable]
[XmlRoot]
[XmlInclude(typeof(Vector3Float))]
public partial class DeadReckoningParameter : Object
{
/** enumeration of what dead reckoning algorighm to use */
protected byte _deadReckoningAlgorithm;
/** other parameters to use in the dead reckoning algorithm */
protected byte[] _otherParameters = new byte[15];
/** Linear acceleration of the entity */
protected Vector3Float _entityLinearAcceleration = new Vector3Float();
/** angular velocity of the entity */
protected Vector3Float _entityAngularVelocity = new Vector3Float();
/** Constructor */
///<summary>
///represents values used in dead reckoning algorithms
///</summary>
public DeadReckoningParameter()
{
}
public int getMarshalledSize()
{
int marshalSize = 0;
marshalSize = marshalSize + 1; // _deadReckoningAlgorithm
marshalSize = marshalSize + 15 * 1; // _otherParameters
marshalSize = marshalSize + _entityLinearAcceleration.getMarshalledSize(); // _entityLinearAcceleration
marshalSize = marshalSize + _entityAngularVelocity.getMarshalledSize(); // _entityAngularVelocity
return marshalSize;
}
///<summary>
///enumeration of what dead reckoning algorighm to use
///</summary>
public void setDeadReckoningAlgorithm(byte pDeadReckoningAlgorithm)
{
_deadReckoningAlgorithm = pDeadReckoningAlgorithm;
}
[XmlElement(Type= typeof(byte), ElementName="deadReckoningAlgorithm")]
public byte DeadReckoningAlgorithm
{
get
{
return _deadReckoningAlgorithm;
}
set
{
_deadReckoningAlgorithm = value;
}
}
///<summary>
///other parameters to use in the dead reckoning algorithm
///</summary>
public void setOtherParameters(byte[] pOtherParameters)
{
_otherParameters = pOtherParameters;
}
///<summary>
///other parameters to use in the dead reckoning algorithm
///</summary>
public byte[] getOtherParameters()
{
return _otherParameters;
}
///<summary>
///other parameters to use in the dead reckoning algorithm
///</summary>
[XmlArray(ElementName="otherParameters")]
public byte[] OtherParameters
{
get
{
return _otherParameters;
}
set
{
_otherParameters = value;
}
}
///<summary>
///Linear acceleration of the entity
///</summary>
public void setEntityLinearAcceleration(Vector3Float pEntityLinearAcceleration)
{
_entityLinearAcceleration = pEntityLinearAcceleration;
}
///<summary>
///Linear acceleration of the entity
///</summary>
public Vector3Float getEntityLinearAcceleration()
{
return _entityLinearAcceleration;
}
///<summary>
///Linear acceleration of the entity
///</summary>
[XmlElement(Type= typeof(Vector3Float), ElementName="entityLinearAcceleration")]
public Vector3Float EntityLinearAcceleration
{
get
{
return _entityLinearAcceleration;
}
set
{
_entityLinearAcceleration = value;
}
}
///<summary>
///angular velocity of the entity
///</summary>
public void setEntityAngularVelocity(Vector3Float pEntityAngularVelocity)
{
_entityAngularVelocity = pEntityAngularVelocity;
}
///<summary>
///angular velocity of the entity
///</summary>
public Vector3Float getEntityAngularVelocity()
{
return _entityAngularVelocity;
}
///<summary>
///angular velocity of the entity
///</summary>
[XmlElement(Type= typeof(Vector3Float), ElementName="entityAngularVelocity")]
public Vector3Float EntityAngularVelocity
{
get
{
return _entityAngularVelocity;
}
set
{
_entityAngularVelocity = value;
}
}
///<summary>
///Marshal the data to the DataOutputStream. Note: Length needs to be set before calling this method
///</summary>
public void marshal(DataOutputStream dos)
{
try
{
dos.writeByte((byte)_deadReckoningAlgorithm);
for(int idx = 0; idx < _otherParameters.Length; idx++)
{
dos.writeByte(_otherParameters[idx]);
} // end of array marshaling
_entityLinearAcceleration.marshal(dos);
_entityAngularVelocity.marshal(dos);
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of marshal method
public void unmarshal(DataInputStream dis)
{
try
{
_deadReckoningAlgorithm = dis.readByte();
for(int idx = 0; idx < _otherParameters.Length; idx++)
{
_otherParameters[idx] = dis.readByte();
} // end of array unmarshaling
_entityLinearAcceleration.unmarshal(dis);
_entityAngularVelocity.unmarshal(dis);
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of unmarshal method
///<summary>
///This allows for a quick display of PDU data. The current format is unacceptable and only used for debugging.
///This will be modified in the future to provide a better display. Usage:
///pdu.GetType().InvokeMember("reflection", System.Reflection.BindingFlags.InvokeMethod, null, pdu, new object[] { sb });
///where pdu is an object representing a single pdu and sb is a StringBuilder.
///Note: The supplied Utilities folder contains a method called 'DecodePDU' in the PDUProcessor Class that provides this functionality
///</summary>
public void reflection(StringBuilder sb)
{
sb.Append("<DeadReckoningParameter>" + System.Environment.NewLine);
try
{
sb.Append("<deadReckoningAlgorithm type=\"byte\">" + _deadReckoningAlgorithm.ToString() + "</deadReckoningAlgorithm> " + System.Environment.NewLine);
for(int idx = 0; idx < _otherParameters.Length; idx++)
{
sb.Append("<otherParameters"+ idx.ToString() + " type=\"byte\">" + _otherParameters[idx] + "</otherParameters"+ idx.ToString() + "> " + System.Environment.NewLine);
} // end of array reflection
sb.Append("<entityLinearAcceleration>" + System.Environment.NewLine);
_entityLinearAcceleration.reflection(sb);
sb.Append("</entityLinearAcceleration>" + System.Environment.NewLine);
sb.Append("<entityAngularVelocity>" + System.Environment.NewLine);
_entityAngularVelocity.reflection(sb);
sb.Append("</entityAngularVelocity>" + System.Environment.NewLine);
sb.Append("</DeadReckoningParameter>" + System.Environment.NewLine);
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of reflection method
public static bool operator !=(DeadReckoningParameter a, DeadReckoningParameter b)
{
return !(a == b);
}
public static bool operator ==(DeadReckoningParameter a, DeadReckoningParameter b)
{
if (System.Object.ReferenceEquals(a, b))
{
return true;
}
if (((object)a == null) || ((object)b == null))
{
return false;
}
return a.equals(b);
}
public override bool Equals(object obj)
{
return this == obj as DeadReckoningParameter;
}
/**
* Compares for reference equality and value equality.
*/
public bool equals(DeadReckoningParameter rhs)
{
bool ivarsEqual = true;
if(rhs.GetType() != this.GetType())
return false;
if( ! (_deadReckoningAlgorithm == rhs._deadReckoningAlgorithm)) ivarsEqual = false;
if( ! (rhs._otherParameters.Length == 15)) ivarsEqual = false;
if(ivarsEqual)
{
for(int idx = 0; idx < 15; idx++)
{
if(!(_otherParameters[idx] == rhs._otherParameters[idx])) ivarsEqual = false;
}
}
if( ! (_entityLinearAcceleration.Equals( rhs._entityLinearAcceleration) )) ivarsEqual = false;
if( ! (_entityAngularVelocity.Equals( rhs._entityAngularVelocity) )) ivarsEqual = false;
return ivarsEqual;
}
/**
* HashCode Helper
*/
private int GenerateHash(int hash)
{
hash = hash << 5 + hash;
return(hash);
}
/**
* Return Hash
*/
public override int GetHashCode()
{
int result = 0;
result = GenerateHash(result) ^ _deadReckoningAlgorithm.GetHashCode();
if(15 > 0)
{
for(int idx = 0; idx < 15; idx++)
{
result = GenerateHash(result) ^ _otherParameters[idx].GetHashCode();
}
}
result = GenerateHash(result) ^ _entityLinearAcceleration.GetHashCode();
result = GenerateHash(result) ^ _entityAngularVelocity.GetHashCode();
return result;
}
} // end of class
} // end of namespace
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