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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

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15 Mar 2010BSD10 min read 45.3K   1.7K   24  
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
// Copyright (c) 2010, Peter Smith
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, 
// are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this list 
// of conditions and the following disclaimer. 
//
// Redistributions in binary form must reproduce the above copyright notice, this 
// list of conditions and the following disclaimer in the documentation and/or 
// other materials provided with the distribution. 
//
// Neither the name of the  Author nor the names of its contributors may be used to 
// endorse or promote products derived from this software without specific prior 
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
// OF THE POSSIBILITY OF SUCH DAMAGE.

namespace SocketCommunications
{
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Diagnostics;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;

    public class BroadCastReceive : IDisposable
    {
        #region Fields

        /// <summary>
        /// Queue used to hold the PDU packets received from the socket
        /// </summary>
        public Queue<byte[]> pduQueue = new Queue<byte[]>();

        const int defaultPortNumber = 9737;

        private static IPAddress address;
        private static Socket socket;

        private bool closing = false;
        private int MTU = 1500;
        private int receivePort;
        private object socketLock;
        private bool socketMethodEnded = false;
        private Thread udpListen;

        #endregion Fields

        #region Constructors

        /// <summary>
        /// BroadCast constructor.
        /// </summary>
        public BroadCastReceive(string ipAddress, int portReceiveNumber)
        {
            address = IPAddress.Parse(ipAddress);
            this.ReceivePort = portReceiveNumber;
            socketLock = new object();
            if (StartBroadCastReceive(address))
            {
                udpListen = new Thread(ReceiveBroadcastMessages);
                udpListen.Name = "BroadCast Reveive Thread";
                udpListen.Start();
            }
        }

        #endregion Constructors

        #region Properties

        public int ReceivePort
        {
            get
            {
                return receivePort;
            }

            set
            {
                if (value >= 0 || value < 65336)
                    receivePort = value;
                else
                    receivePort = defaultPortNumber;
            }
        }

        #endregion Properties

        #region Methods

        /// <summary>
        /// Dispose
        /// </summary>
        public void Dispose()
        {
            CloseSocket();
        }

        void IDisposable.Dispose()
        {
            Dispose();
        }

        /// <summary>
        /// Reconnects
        /// </summary>
        public void Reconnect(IPAddress ipAddress)
        {
            udpListen.Abort();
               // CloseSocket();
            if (StartBroadCastReceive(ipAddress))
            {
                udpListen = new Thread(ReceiveBroadcastMessages);
                udpListen.Start();
            }
        }

        /// <summary>
        /// Shut down the socket
        /// </summary>
        public void ShutDownSocket()
        {
            Disconnect();
        }

        private void CloseSocket()
        {
            if (socket != null)
            {
                if (socket.Connected == true)
                    socket.Disconnect(true);

                socket.Shutdown(SocketShutdown.Both);
                socket.Close();
                socket = null;

            }
        }

        /// <summary>
        /// Disconnects socket and end thread
        /// </summary>
        private void Disconnect()
        {
            closing = true;

            pduQueue.Clear();

            CloseSocket();
            if (udpListen != null && udpListen.IsAlive == true)
                udpListen.Abort();
        }

        private void ReceiveBroadcastMessages()
        {
            byte[] bytes;

            EndPoint remoteEP = (EndPoint)new IPEndPoint(IPAddress.Any, 0);

            try
            {
                do
                {
                    //lock (socketLock)
                    //{
                        bytes = new Byte[MTU];
                        socket.ReceiveFrom(bytes, ref remoteEP);

                        if (bytes != null)
                        {
                            pduQueue.Enqueue(bytes);
                        }

                        Thread.Sleep(1);
                }
                while (!closing);
            }
            catch (SocketException e)
            {
                if (closing == false)
                {
                    Trace.WriteLine("Exception [SocketException] caught ReceiveBroadcastMessages :[" + Environment.NewLine + e.Message + "]");
                    throw;
                }
            }
            catch (ThreadAbortException)
            {
                //is always thrown when a thread is aborted
                CloseSocket();
            }
            //catch (ThreadInterruptedException)  //Not in compact framework
            //{
            //    CloseSocket();
            //}
            catch (Exception e)
            {
                Trace.WriteLine("Exception [" + e.GetType().ToString() + "] caught ReceiveBroadcastMessages:[" + Environment.NewLine + e.Message + "]");
                CloseSocket();
                throw;
            }
            finally
            {
                socketMethodEnded = true;
            }
        }

        private bool StartBroadCastReceive(IPAddress ipAddress)
        {
            try
            {
                lock (socketLock)
                {

                    EndPoint localEP = (EndPoint)new IPEndPoint(IPAddress.Any, this.ReceivePort);  //Listen to all interfaces

                    socket = new Socket(AddressFamily.InterNetwork,
                                             SocketType.Dgram,
                                             ProtocolType.Udp);

                    socket.EnableBroadcast = true;

                    //Removed to make cross platform building easier
//Does not appear that linux supports multiple applications using the same port for listening
//#if (!MONO)
//                    socket.ExclusiveAddressUse = false;
//#endif
		
                    socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
                    socket.Bind(localEP);

                }
                return true;
            }

            catch (Exception e)
            {
                Trace.WriteLine("Exception [" + e.GetType().ToString() + "] caught Start BroadCastReceive");
                return false;
            }
        }

        #endregion Methods
    }
}

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This article, along with any associated source code and files, is licensed under The BSD License


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