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error: declaration of anonymous class must be a definition
and do not known how and where to correct this error.
STAND BY
I have another fish to fry and I need to rebuild this task from scratch.
I took a wrong approach and that is why I got this error.
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UPDATE
DONE
"Match any number of characters , (from start of the line) , until "new line \n " is reached :
QRegularExpression re( ".*\n");
TODO
match first word only (of each line )
match the entire text (first word of each line )
I am VERY sorry to be such bother, but I am actually looking
for someone / somebody willing to help me to interpret ( read) the Linux
regular expression manual to build the expression.
My task is to
match each and every FIRST word in multi-line string .
I am stuck at
"\w+"
which matches EVERY word in the entire text
I can post my current code when I get
"I am willing help you..."
response
Thank you very much for understanding .
Sal
modified 28-May-24 12:39pm.
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Salvatore Terress wrote: using non C++ tool
I am guessing that you meant you found another solution so you did not need to use C++.
Because you can certainly build an interpreter and/or a regex engine using C++.
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Thanks for reply. I have riposted this, hoping for help with constructing with C++ reg expression .
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I'm trying to straighten out some pointer "arithmetic" in some existing code. The expressions themselves are overly ambiguous to say the least. In part of my readings, I've come across the "auto" keyword where the compiler deduces what type I need. At least that's what I got from all of the verbiage.
This seems a) dangerous and b) adds another level of mental indirection to what you are trying to accomplish. To me, software needs to be very clear and explicit in what data you are working with and what you intend to do with it. A lot of the "here is how auto will help you" descriptions justify it by saving typing when trying to make use of other classes, templates and the like. It feels like the C++ committee came up with a feature A then added feature B to make using A easier. I'm now doing battle with lambda expressions - another story.
So, in your code - do you make extensive use of auto, and how does it help you?
Charlie Gilley
“They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
Has never been more appropriate.
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charlieg wrote: do you make extensive use of auto, Not "extensive" but I use it frequently. In some cases there is no way to go around it (when you have a lambda closure for instance), in other cases it is just convenient (like long container iterator types), and in a few cases it is surprisingly useful. One such case is in combination with IntelliSense when I have doubts about the final type of an expression. I do something like:
auto var = and, when I hoover over var , IntelliSense will obligingly tell me what the compiler thinks the variable type is. I know it's a bit silly (and maybe lazy) but hey, it helps me.
How I learned to stop worrying and start loving the auto
Mircea
modified 19-May-24 9:31am.
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Mircea Neacsu wrote: IntelliSense will obligingly tell me that the compiler thinks it the variable type. I think this is the best use for auto in C++ or var in C#.
The difficult we do right away...
...the impossible takes slightly longer.
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I haven't touched C/C++ in a long time, but C# has the similar var. I used to use it until I recognized how unreadable it made code. It forces you to know more than you really need to know and is, frankly, a lazy way to write code.
I do still use it but only in the lazy way of using Intellisense to figure out what the actual type is supposed to be and give me the option of replacing var with the actual type. It has recently come in handy last week when using an API client library generated by Swagger code gen and the holy-sh*t-those-are-long-class-names it generated. The longest is 86 characters long, and average about 40-45. I'm not typing those. I have to get the code working this week, not next year.
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I use it.
Suppose you have
unordered_map<string, int> um{ {"foo", 1}, {"goo", 2}, {"boo",42}};
I find
for (const auto & p : um)
{
cout << p.first << ", " << p.second << "\n";
}
'somewhat simpler' when compared to
for (const pair<string, int> & p : um)
{
cout << p.first << ", " << p.second << "\n";
}
Maybe I am used to it.
"In testa che avete, Signor di Ceprano?"
-- Rigoletto
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The only time I don't use auto is to override the type that the compiler would deduce. That's very rare, usually with the size of a numeric. auto is almost always a type returned by a function, or maybe the type of a class member, so there's nothing "dangerous" about it in those situations. Someone reading the code needs to be familiar with the functions and classes being used, or they're fooling themselves as to their level of understanding.
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I use auto as much as I can.
I will still use types for POD.
I also use variable names that makes sense so that I know what type the variable should be (obviously not hungarian reverse or not notation)
CI/CD = Continuous Impediment/Continuous Despair
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POD?
Charlie Gilley
“They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” BF, 1759
Has never been more appropriate.
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Plain Old Data.
usually simple types like int, char, float...
CI/CD = Continuous Impediment/Continuous Despair
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It appears to me that you may be doing much programming that doesn't really fit into a strong, static typing world. Maybe a dynamically typed language, with any variable having the type of its value (at any time) would suit your problems better.
I love the strictness of strong static typing. It makes it possible for the compiler to give me far more detailed and to-the-point error messages and warnings. When reading the code, it provides more information, making it simpler to comprehend the code.
There are situations where auto/var is required, e.g. in database operations; I am not objecting to using in in such cases. In most cases, you can extract the values to strongly typed variables. I do not leave them in untyped variables for long.
Corollary, I try to avoid deep subclass nesting. Choosing between having to inspect 4-6 superclass definitions to find the definition of a field (hopefully with a comment explaining its use) or extending a superclass with a field that for some instances are left unused, I definitely prefer the latter. (I have many times seen subclasses created for adding a single field - even with several sibling classes adding the same single field!)
Religious freedom is the freedom to say that two plus two make five.
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I think you're confusing things up.
C++ is still strongly typed even when you use auto.
when I declare a variable with auto, it will be typed accordingly and I cannot change the type.
CI/CD = Continuous Impediment/Continuous Despair
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Maximilien wrote: when I declare a variable with auto, it will be typed accordingly and I cannot change the type.
Err...in C++?
Rather certain you can in fact change the type. Not generally a good idea but one can certainly do it.
char* s = ....;
int* p = (int*)s;
I have seen very limited situations where it provided value.
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That's a C -like dirty hack. Useful at times.
There are also union s and variant s. Nonetheless C++ remains a strong typed programming language.
"In testa che avete, Signor di Ceprano?"
-- Rigoletto
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That does not change anything, it's a cast. It merely tells the compiler "even though s is a char* , for this statement only, pretend it points to an int .
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I believe that in terms of the semantic functionality that the type is now changed.
If you have a method that takes the second type, the compiler will complain if you pass the first but not the second.
I have in fact used a char array as a integer before. At least in that case there was no definable difference between the two.
So exactly, in terms of the language, how does the cast not make it into a different type?
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Well, think of it this way: What is a type? What do we mean when we declare the type of a variable?
We're declaring how we want the compiler to treat the data value. It's not an existential property of the variable, it's the way that we interpret the value.
So:
char* b = "ABCD"; And:
int* a = (int*)b; We're declaring an action, not a property of the variable.
The difficult we do right away...
...the impossible takes slightly longer.
modified 23-May-24 20:27pm.
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A char* is in reality just an index into a portion of memory. So at the machine level it has no type-ness, it can be used to address anything from a byte to a quadword. But as far as the language is concerned it only ever points to a character. When you use a cast the compiler does what can be done at machine level, but the object itself is still a char* , and any attempt to use it in any other way will raise a compiler error. If you have something like the following:
int somefunction(int* pi, int count)
{
int sum = 0;
for (int i = 0; i < count; ++i)
{
sum += *pi;
}
return sum;
}
char* ci = "Foobar";
int total = somefunction((int*)ci, strlen(ci));
The type of ci does not change at all, it is just that its value is passed to somefunction , as the cast allows you to break or ignore the rules of the language. And the result of calling that function may, or may not, make sense.
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In your example, it should be noted that if the target CPU requires that an int have, for example, an even byte alignment, you may get an exception when trying to dereference the int pointer.
I also wondered if you meant to increment the int pointer inside the loop, in which case, at some point you would invoke undefined behavior. Unless, of course, sizeof(int) == sizeof(char) . Which isn't impossible, but I don't know of any system where that might be true. Maybe a 6502 or other 8bit system?
"A little song, a little dance, a little seltzer down your pants"
Chuckles the clown
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k5054 wrote: if the target CPU ... True, but hardly relevant to the point I was trying to make.
And yes, I should have incremented the integer pointer - writing (poor) code in a hurry.
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Richard MacCutchan wrote: If you have something like the following:
For background I have 10 years of C and 15 of C++ after that so I do understand a bit of how it works. Not to mention wild forays into assembler, interpreters, compilers, compiler theory and spelunking through compiler libraries. I have written my own heaps (memory management), my own virtual memory driver, device drivers and hardware interfaces. So I do understand quite a bit about how computer languages work and how the language is processed.
I have used char arrays as ints. I have used char arrays as functions. I have used void* to hide underlying data types. I have used void* in C to simulate C++ functionality.
Richard MacCutchan wrote: When you use a cast the compiler does what can be done at machine level, but the object itself is still a char*, and any attempt to use it in any other way will raise a compiler error.
That specifically is not true.
Once a char* is cast to an int (or int*) then the compiler specifically and exclusively treats it as that new type.
The question is not how it is used but rather how it is defined to the compiler.
Richard MacCutchan wrote: And the result of calling that function may, or may not, make sense.
All of those worked because the compiler did what it was told. The cast changed the type. The compiler respected the type and it did not and does not maintain information about previous types.
A human understands that the underlying data originated from a character array.
However the compiler does what it is told. And once it is cast to a different type it is in fact a different type to the compiler. By definition. You, the human, can use it incorrectly but you (again the human) can use the original type incorrectly as well. That has nothing to do with the cast but rather how the human uses it.
The easiest way, perhaps only way, for a language to preserve type is to not allow the type to be changed at all. Java and C# do that.
Going back to what was originally said by you.
"pretend it points to an int"
The compiler is not doing that. To the compiler once the cast occurs the data is now the new type. Whether that is a problem or not is a human problem, not a compiler problem.
For the compiler to be involved in this at all the underlying data would need to keep track of the type. And it does not do that.
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