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AnswerRe: C# game/physics engine Pin
Ron Beyer18-Nov-13 5:52
professionalRon Beyer18-Nov-13 5:52 
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petter201218-Nov-13 12:15
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AnswerRe: C# game/physics engine Pin
Pete O'Hanlon18-Nov-13 6:08
mvePete O'Hanlon18-Nov-13 6:08 
GeneralRe: C# game/physics engine Pin
petter201218-Nov-13 12:19
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AnswerRe: C# game/physics engine Pin
_Maxxx_18-Nov-13 15:24
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GeneralRe: C# game/physics engine Pin
petter201218-Nov-13 23:54
petter201218-Nov-13 23:54 
GeneralRe: C# game/physics engine Pin
_Maxxx_19-Nov-13 0:04
professional_Maxxx_19-Nov-13 0:04 
GeneralRe: C# game/physics engine Pin
petter201219-Nov-13 6:26
petter201219-Nov-13 6:26 
Yeah,

If you take a look at this thread: http://www.fetzenet.de/forum/viewtopic.php?f=17&t=49[^] you will find that this entire concept is interesting and inspiring:

- C# (which is what I need)
- Tight integration with Visual Studio, but "the other way around"
- Not a big environment, so it should be easy to start with.
- Farseer physics is used (which I happen to be used to)
- Good sense of programmer humour! Smile | :)

The only downside as I can see is the small community, which gives doubt about future development. That said, it's active now, and the more people who join, the more chance it's taking off, I guess.

Overall, the developer seems to have made several very clever design decisions, which you can read about in the linked post.

modified 19-Nov-13 18:52pm.

GeneralRe: C# game/physics engine Pin
Mycroft Holmes19-Nov-13 13:29
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