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<?xml version="1.0"?>
<doc>
<assembly>
<name>CG.Animation</name>
</assembly>
<members>
<member name="T:CG.Core.Resource.CGCategoryAttribute">
<summary>
A localized category attribute for displaying properties or events in a
visual designer.
</summary>
</member>
<member name="F:CG.Core.Resource.CGCategoryAttribute.m_classType">
<summary>
Indentifies which class to load resources from.
</summary>
</member>
<member name="M:CG.Core.Resource.CGCategoryAttribute.#ctor(System.Type,System.String)">
<summary>
Creates a new instance of the CGCategoryAttribute class.
</summary>
<param name="classType">Identifies which class to load resources from.</param>
<param name="category">Identifies the unlocalized name of the catagory.</param>
</member>
<member name="M:CG.Core.Resource.CGCategoryAttribute.GetLocalizedString(System.String)">
<summary>
Overridden in order to lookup up the localized name of a given category.
</summary>
<param name="value">The unlocalized category name.</param>
<returns>The localized category name.</returns>
</member>
<member name="T:CG.Core.Resource.CGDescriptionAttribute">
<summary>
A localized description attribute for describing properties or
events in a visual designer.
</summary>
</member>
<member name="F:CG.Core.Resource.CGDescriptionAttribute.m_replaced">
<summary>
Flag used to indicate that the description has been replaced.
</summary>
</member>
<member name="F:CG.Core.Resource.CGDescriptionAttribute.m_classType">
<summary>
Indentifies which class to load resources from.
</summary>
</member>
<member name="M:CG.Core.Resource.CGDescriptionAttribute.#ctor(System.Type,System.String)">
<summary>
Creates a new instance of the CGDescriptionAttribute class.
</summary>
<param name="classType">Identifies which class to load resources from.</param>
<param name="description">The unlocalized description.</param>
</member>
<member name="P:CG.Core.Resource.CGDescriptionAttribute.Description">
<summary>
Overridden in order to get a localized description.
</summary>
</member>
<member name="T:CG.Core.Resource.CGResource">
<summary>
A class utility containing various resource reading routines.
</summary>
</member>
<member name="M:CG.Core.Resource.CGResource.#ctor">
<summary>
Creates a new instance of the CGResource class.
</summary>
</member>
<member name="M:CG.Core.Resource.CGResource.GetBoolean(System.Type,System.String)">
<summary>
Gets a boolean value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A boolean value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetBoolean(System.Type,System.Globalization.CultureInfo,System.String)">
<summary>
Gets a boolean value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A boolean value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetByte(System.Type,System.String)">
<summary>
Gets a byte value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A byte value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetByte(System.Type,System.Globalization.CultureInfo,System.String)">
<summary>
Gets a byte value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A byte value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetChar(System.Type,System.String)">
<summary>
Gets a char value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A char value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetChar(System.Type,System.Globalization.CultureInfo,System.String)">
<summary>
Gets a char value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A char value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetDouble(System.Type,System.String)">
<summary>
Gets a double value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A double value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetDouble(System.Type,System.Globalization.CultureInfo,System.String)">
<summary>
Gets a double value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A double value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetFloat(System.Type,System.String)">
<summary>
Gets a float value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A float value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetFloat(System.Type,System.Globalization.CultureInfo,System.String)">
<summary>
Gets a float value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A float value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetInt(System.Type,System.String)">
<summary>
Gets an integer value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>An integer value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetInt(System.Type,System.Globalization.CultureInfo,System.String)">
<summary>
Gets an integer value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A integer value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetLong(System.Type,System.String)">
<summary>
Gets a long value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A long value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetLong(System.Type,System.Globalization.CultureInfo,System.String)">
<summary>
Gets a long value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A long value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetObject(System.Type,System.String)">
<summary>
Gets an object value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>An object value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetObject(System.Type,System.Globalization.CultureInfo,System.String)">
<summary>
Gets an object value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>An object value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetShort(System.Type,System.String)">
<summary>
Gets a short value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A short value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetShort(System.Type,System.Globalization.CultureInfo,System.String)">
<summary>
Gets a short value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A short value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetString(System.Type,System.String)">
<summary>
Gets a string value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A string value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetString(System.Type,System.Globalization.CultureInfo,System.String)">
<summary>
Gets a string value from the resource file associated with the
specified class.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<returns>A string value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetString(System.Type,System.String,System.Object[])">
<summary>
Gets a string value from the resource file associated with the
specified class and formats the value using the specified parameters.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="resourceName">The name of the resource to read.</param>
<param name="args">An array of values to be used when formatting
the resource value.</param>
<returns>A formatted string value.</returns>
</member>
<member name="M:CG.Core.Resource.CGResource.GetString(System.Type,System.Globalization.CultureInfo,System.String,System.Object[])">
<summary>
Gets a string value from the resource file associated with the
specified class and formats the value using the specified parameters.
</summary>
<param name="classType">The class that contains the resource.</param>
<param name="culture">An identifier for a specific culture.</param>
<param name="resourceName">The name of the resource to read.</param>
<param name="args">An array of values to be used when formatting
the resource value.</param>
<returns>A formatted string value.</returns>
</member>
<member name="T:CG.Animation.Design.CGAVIFileEditor">
<summary>
A file-name editor specialized for AVI files.
</summary>
</member>
<member name="M:CG.Animation.Design.CGAVIFileEditor.#ctor">
<summary>
Creates a new instance of the CGAVIFileEditor class.
</summary>
</member>
<member name="M:CG.Animation.Design.CGAVIFileEditor.InitializeDialog(System.Windows.Forms.OpenFileDialog)">
<summary>
Initializes the file-open dialog.
</summary>
<param name="openFileDialog">The dialog to be initialized.</param>
</member>
<member name="T:CG.Animation.CGAnimation">
<summary>
A managed wrapper for the animation common control.
</summary>
</member>
<member name="F:CG.Animation.CGAnimation.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="F:CG.Animation.CGAnimation.m_autoPlay">
<summary>
Indicates that the control should play automatically.
</summary>
</member>
<member name="F:CG.Animation.CGAnimation.m_autoCenter">
<summary>
Indicates that the control should automtically center the
animation.
</summary>
</member>
<member name="F:CG.Animation.CGAnimation.m_isTransparent">
<summary>
Indicates that the control should use a transparent color.
</summary>
</member>
<member name="F:CG.Animation.CGAnimation.m_isPlaying">
<summary>
Indicates that the control is currently playing.
</summary>
</member>
<member name="F:CG.Animation.CGAnimation.m_isOpen">
<summary>
Indicates that an animation file is currently open.
</summary>
</member>
<member name="F:CG.Animation.CGAnimation.m_useTimer">
<summary>
Indicates that the control should use a timer to synchronize
the animation rather than a background thread.
</summary>
</member>
<member name="F:CG.Animation.CGAnimation.m_fileName">
<summary>
The path to the current animation.
</summary>
</member>
<member name="F:CG.Animation.CGAnimation.m_aviFileType">
<summary>
The identifier of the current animation.
</summary>
</member>
<member name="F:CG.Animation.CGAnimation.m_hShellModule">
<summary>
The handle to the shell32 library.
</summary>
</member>
<member name="M:CG.Animation.CGAnimation.#ctor">
<summary>
Creates a new instance of the CGAnimation class.
</summary>
</member>
<member name="M:CG.Animation.CGAnimation.CreateHandle">
<summary>
Creates a handle for the control.
</summary>
</member>
<member name="M:CG.Animation.CGAnimation.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:CG.Animation.CGAnimation.OnHandleCreated(System.EventArgs)">
<summary>
Raises the HandleCreated event.
</summary>
<param name="e">An EventArgs that contains the event data.</param>
</member>
<member name="M:CG.Animation.CGAnimation.WndProc(System.Windows.Forms.Message@)">
<summary>
Processes Windows messages.
</summary>
<param name="m">The message to process. </param>
</member>
<member name="M:CG.Animation.CGAnimation.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:CG.Animation.CGAnimation.Open">
<summary>
Opens the animation specified by the AVIFileType and FileName
properties.
</summary>
</member>
<member name="M:CG.Animation.CGAnimation.Close">
<summary>
Closes the current animation.
</summary>
</member>
<member name="M:CG.Animation.CGAnimation.Stop">
<summary>
Stops the currently playing animation.
</summary>
</member>
<member name="M:CG.Animation.CGAnimation.Play">
<summary>
Play the currently open animation from start to finish in a
never ending loop.
</summary>
</member>
<member name="M:CG.Animation.CGAnimation.Play(System.Int32)">
<summary>
Plays the currently open animation from start to finish the
specified number of times.
</summary>
<param name="repetitions">The number of times to play the
animation.</param>
</member>
<member name="M:CG.Animation.CGAnimation.Play(System.Int32,System.Int32,System.Int32)">
<summary>
Plays the currently open animation.
</summary>
<param name="repetitions">The number of times to play the
animation.</param>
<param name="startFrame">The starting frame.</param>
<param name="endFrame">The ending frame.</param>
</member>
<member name="M:CG.Animation.CGAnimation.Seek(System.Int32)">
<summary>
Seeks to a new position in the currently open animation.
</summary>
<param name="frame">The frame to seek to.</param>
</member>
<member name="M:CG.Animation.CGAnimation.PlayHelper(System.Int32,System.Int32,System.Int32)">
<summary>
Plays the currently open animation.
</summary>
<param name="repetitions"></param>
<param name="startFrame"></param>
<param name="endFrame"></param>
</member>
<member name="M:CG.Animation.CGAnimation.OpenHelper(System.String)">
<summary>
Opens an external AVI file.
</summary>
<param name="fileName">The path to an external AVI file.</param>
</member>
<member name="M:CG.Animation.CGAnimation.OpenHelper(CG.Animation.CGAVIFileType)">
<summary>
Opens an external AVI file.
</summary>
<param name="animationType">The identifier of a standard
animation.</param>
</member>
<member name="P:CG.Animation.CGAnimation.BackgroundImage">
<summary>
Overridden in order to hide the property from the visual designer.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.IsPlaying">
<summary>
Indicates that the control is currently playing.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.IsOpen">
<summary>
Indicates that an animation is currently open.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.BackColor">
<summary>
Gets and sets the background color for the control.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.Transparent">
<summary>
Indicates that the control should play the animation with a
transparent background.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.UseTimer">
<summary>
Indicates whether the control should use a timer to synchronize
the animation playback. When set, the control plays the clip
without creating a thread.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.AutoCenter">
<summary>
Indicates that the animation should automtically center itself in
the control.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.AutoPlay">
<summary>
Indicates that the control should start playing an animation as
soon as one is opened.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.FileName">
<summary>
Gets and sets the filename of the current animation.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.AVIFileType">
<summary>
Gets or sets the type of animation currently open.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.DefaultSize">
<summary>
Gets the default size for the control.
</summary>
</member>
<member name="P:CG.Animation.CGAnimation.CreateParams">
<summary>
Gets the required creation parameters when the control handle is
created.
</summary>
</member>
<member name="T:CG.Animation.CGAVIFileType">
<summary>
Identifies various types of standard animations.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.ExternalFile">
<summary>
An external AVI file.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.Search4Folder">
<summary>
The "search for folder" AVI file.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.Search4Computer">
<summary>
The "search for computer" AVI file.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.Search4File">
<summary>
The "seach for file" AVI file.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.SearchWeb">
<summary>
The "search the internet" AVI file.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.CopySettings">
<summary>
The "copy settings" AVI file.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.CopyFile">
<summary>
The "copy file" AVI file.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.DeleteFile">
<summary>
The "delete file" AVI file.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.MoveFile">
<summary>
The "move file" AVI file.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.Delete2RecycleBin">
<summary>
The "delete to recycle bin" AVI file.
</summary>
</member>
<member name="F:CG.Animation.CGAVIFileType.CleanRecycleBin">
<summary>
The "clean the recycle bin" AVI file.
</summary>
</member>
<member name="T:CG.Animation.NativeMethods">
<summary>
Provides access to native WIN32 and COM stuff.
</summary>
</member>
<member name="T:CG.Animation.NativeMethods.INITCOMMONCONTROLSEX">
<summary>
Carries information used to load common control classes from the
dynamic-link library (DLL). This structure is used with the
InitCommonControlsEx function.
</summary>
</member>
</members>
</doc>
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