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using System;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Collections;
using System.Drawing;
using System.Reflection;
using System.Workflow.ComponentModel;
using System.Workflow.ComponentModel.Design;
using System.Workflow.ComponentModel.Compiler;
using System.Workflow.ComponentModel.Serialization;
using System.Workflow.Runtime;
using System.Workflow.Activities;
using System.Workflow.Activities.Rules;
namespace CommonWFLibrary
{
public partial class RunLongWorkflow
{
#region Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
[System.Diagnostics.DebuggerNonUserCode]
private void InitializeComponent()
{
this.Name = "RunLongWorkflow";
}
#endregion
}
}
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I'm a professor of physics at the University of Washington - my field of research is particle physics. I went into this because of the intersection of physics, hardware, and computers. I've written large experiment data aquisition systems (I've done a lot of multi-thread programming). My hobby is writing tools and other things that tend to be off-shoots of work-related projects.