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Resolving Symbolic References in a CodeDOM (Part 7)

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2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;
using System.Windows;

using Nova.CodeDOM;

namespace Nova.UI
{
    /// <summary>
    /// The view model for a <see cref="CodeDOM.TypeDecl"/>.
    /// </summary>
    public abstract class TypeDeclVM : BlockStatementVM
    {
        #region /* FIELDS */

        protected ChildListVM<TypeParameterVM> _typeParameterVMs;        // Not used for EnumDecls
        protected ChildListVM<ConstraintClauseVM> _constraintClauseVMs;  // Not used for EnumDecls

        /// <summary>
        /// The generated WPF UI object to be highlighted for selections.
        /// </summary>
        public FrameworkElement SelectionElement;

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a view model instance for the specified <see cref="CodeDOM.TypeDecl"/>.
        /// </summary>
        protected TypeDeclVM(TypeDecl typeDecl, bool isDescription, Dictionary<CodeObject, CodeObjectVM> dictionary)
            : base(typeDecl, isDescription, dictionary)
        {
            _typeParameterVMs = CreateListVM<TypeParameter, TypeParameterVM>(typeDecl.TypeParameters, dictionary);
            _constraintClauseVMs = CreateListVM<ConstraintClause, ConstraintClauseVM>(typeDecl.ConstraintClauses, dictionary);
        }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The underlying <see cref="CodeDOM.TypeDecl"/> model.
        /// </summary>
        public TypeDecl TypeDecl
        {
            get { return (TypeDecl)CodeObject; }
        }

        /// <summary>
        /// A collection of optional <see cref="TypeParameterVM"/>s (for generic types).
        /// </summary>
        public ChildListVM<TypeParameterVM> TypeParameterVMs
        {
            get { return _typeParameterVMs; }
        }

        /// <summary>
        /// True if the type has <see cref="TypeParameterVM"/>s.
        /// </summary>
        public bool HasTypeParameterVMs
        {
            get { return (_typeParameterVMs != null && _typeParameterVMs.Count > 0); }
        }

        /// <summary>
        /// The number of <see cref="TypeParameterVM"/>s the type has.
        /// </summary>
        public int TypeParameterVMCount
        {
            get { return (_typeParameterVMs != null ? _typeParameterVMs.Count : 0); }
        }

        /// <summary>
        /// A collection of optional <see cref="ConstraintClauseVM"/>s (for generic types).
        /// </summary>
        public ChildListVM<ConstraintClauseVM> ConstraintClauseVMs
        {
            get { return _constraintClauseVMs; }
        }

        /// <summary>
        /// True if there are any <see cref="ConstraintClauseVM"/>s.
        /// </summary>
        public bool HasConstraintClauseVMs
        {
            get { return (_constraintClauseVMs != null && _constraintClauseVMs.Count > 0); }
        }

        #endregion

        #region /* METHODS */

        #endregion

        #region /* RENDERING */

        public override int BorderHPad
        {
            get { return 3; }
        }

        public override int BorderVPad
        {
            get { return 3; }
        }

        protected override void RenderPrefix(CodeRenderer renderer, RenderFlags flags)
        {
            renderer.RenderText(ModifiersHelpers.AsString(TypeDecl.Modifiers), KEYWORD_BRUSH, this);
        }

        protected override void RenderArgument(CodeRenderer renderer, RenderFlags flags)
        {
            RenderName(renderer, flags);
        }

        public void RenderName(CodeRenderer renderer, RenderFlags flags)
        {
            if (flags.HasFlag(RenderFlags.Description) && ParentVM is TypeDeclVM)
            {
                ((TypeDeclVM)ParentVM).RenderName(renderer, flags);
                DotVM.RenderDot(renderer, this);
            }
            RenderFlags passFlags = (flags & (RenderFlags.PassMask & ~(RenderFlags.Description | RenderFlags.ShowParentTypes)));
            if (!flags.HasFlag(RenderFlags.Description))
                SelectionElement = renderer.RenderText(TypeDecl.Name, TYPE_BRUSH, this);
            else
                renderer.RenderText(TypeDecl.Name, TYPE_BRUSH, this);
            if (HasTypeParameterVMs)
                TypeParameterVM.RenderTypeParameters(renderer, _typeParameterVMs, passFlags);
        }

        protected override void RenderSuffix(CodeRenderer renderer, RenderFlags flags)
        {
            if (!HasConstraintClauseVMs && !flags.HasFlag(RenderFlags.Description))
                RenderTerminator(renderer, flags);
        }

        protected override void RenderAfter(CodeRenderer renderer, RenderFlags flags)
        {
            ConstraintClauseVM.RenderConstraints(renderer, _constraintClauseVMs, flags | RenderFlags.HasTerminator);
            base.RenderAfter(renderer, flags);
        }

        public override void UnRender()
        {
            ChildListHelpers.UnRender(_typeParameterVMs);
            ChildListHelpers.UnRender(_constraintClauseVMs);
            base.UnRender();
        }

        /// <summary>
        /// Get the <see cref="FrameworkElement"/> to be highlighted when the object is selected.
        /// </summary>
        public override FrameworkElement GetSelectionElement()
        {
            return (SelectionElement ?? FrameworkElement);
        }

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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