// Copyright (c) 1995-2009 held by the author(s). All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the names of the Naval Postgraduate School (NPS)
// Modeling Virtual Environments and Simulation (MOVES) Institute
// (http://www.nps.edu and http://www.MovesInstitute.org)
// nor the names of its contributors may be used to endorse or
// promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// AS IS AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Xml.Serialization;
using DISnet.DataStreamUtilities;
namespace DIS1998net
{
/**
* Section 5.2.40. Information about a geometry, a state associated with a geometry, a bounding volume, or an associated entity ID. NOTE: this class requires hand coding.
*
* Copyright (c) 2008, MOVES Institute, Naval Postgraduate School. All rights reserved.
* This work is licensed under the BSD open source license, available at https://www.movesinstitute.org/licenses/bsd.html
*
* @author DMcG
* Modified for use with C#:
* Peter Smith (Naval Air Warfare Center - Training Systems Division)
*/
[Serializable]
[XmlRoot]
public partial class Environment : Object
{
/** Record type */
protected uint _environmentType;
/** length, in bits */
protected byte _length;
/** Identify the sequentially numbered record index */
protected byte _index;
/** padding */
protected byte _padding1;
/** Geometry or state record */
protected byte _geometry;
/** padding to bring the total size up to a 64 bit boundry */
protected byte _padding2;
/** Constructor */
///<summary>
///Section 5.2.40. Information about a geometry, a state associated with a geometry, a bounding volume, or an associated entity ID. NOTE: this class requires hand coding.
///</summary>
public Environment()
{
}
public int getMarshalledSize()
{
int marshalSize = 0;
marshalSize = marshalSize + 4; // _environmentType
marshalSize = marshalSize + 1; // _length
marshalSize = marshalSize + 1; // _index
marshalSize = marshalSize + 1; // _padding1
marshalSize = marshalSize + 1; // _geometry
marshalSize = marshalSize + 1; // _padding2
return marshalSize;
}
///<summary>
///Record type
///</summary>
public void setEnvironmentType(uint pEnvironmentType)
{
_environmentType = pEnvironmentType;
}
[XmlElement(Type= typeof(uint), ElementName="environmentType")]
public uint EnvironmentType
{
get
{
return _environmentType;
}
set
{
_environmentType = value;
}
}
///<summary>
///length, in bits
///</summary>
public void setLength(byte pLength)
{
_length = pLength;
}
[XmlElement(Type= typeof(byte), ElementName="length")]
public byte Length
{
get
{
return _length;
}
set
{
_length = value;
}
}
///<summary>
///Identify the sequentially numbered record index
///</summary>
public void setIndex(byte pIndex)
{
_index = pIndex;
}
[XmlElement(Type= typeof(byte), ElementName="index")]
public byte Index
{
get
{
return _index;
}
set
{
_index = value;
}
}
///<summary>
///padding
///</summary>
public void setPadding1(byte pPadding1)
{
_padding1 = pPadding1;
}
[XmlElement(Type= typeof(byte), ElementName="padding1")]
public byte Padding1
{
get
{
return _padding1;
}
set
{
_padding1 = value;
}
}
///<summary>
///Geometry or state record
///</summary>
public void setGeometry(byte pGeometry)
{
_geometry = pGeometry;
}
[XmlElement(Type= typeof(byte), ElementName="geometry")]
public byte Geometry
{
get
{
return _geometry;
}
set
{
_geometry = value;
}
}
///<summary>
///padding to bring the total size up to a 64 bit boundry
///</summary>
public void setPadding2(byte pPadding2)
{
_padding2 = pPadding2;
}
[XmlElement(Type= typeof(byte), ElementName="padding2")]
public byte Padding2
{
get
{
return _padding2;
}
set
{
_padding2 = value;
}
}
///<summary>
///Marshal the data to the DataOutputStream. Note: Length needs to be set before calling this method
///</summary>
public void marshal(DataOutputStream dos)
{
try
{
dos.writeUint((uint)_environmentType);
dos.writeByte((byte)_length);
dos.writeByte((byte)_index);
dos.writeByte((byte)_padding1);
dos.writeByte((byte)_geometry);
dos.writeByte((byte)_padding2);
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of marshal method
public void unmarshal(DataInputStream dis)
{
try
{
_environmentType = dis.readUint();
_length = dis.readByte();
_index = dis.readByte();
_padding1 = dis.readByte();
_geometry = dis.readByte();
_padding2 = dis.readByte();
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of unmarshal method
///<summary>
///This allows for a quick display of PDU data. The current format is unacceptable and only used for debugging.
///This will be modified in the future to provide a better display. Usage:
///pdu.GetType().InvokeMember("reflection", System.Reflection.BindingFlags.InvokeMethod, null, pdu, new object[] { sb });
///where pdu is an object representing a single pdu and sb is a StringBuilder.
///Note: The supplied Utilities folder contains a method called 'DecodePDU' in the PDUProcessor Class that provides this functionality
///</summary>
public void reflection(StringBuilder sb)
{
sb.Append("<Environment>" + System.Environment.NewLine);
try
{
sb.Append("<environmentType type=\"uint\">" + _environmentType.ToString() + "</environmentType> " + System.Environment.NewLine);
sb.Append("<length type=\"byte\">" + _length.ToString() + "</length> " + System.Environment.NewLine);
sb.Append("<index type=\"byte\">" + _index.ToString() + "</index> " + System.Environment.NewLine);
sb.Append("<padding1 type=\"byte\">" + _padding1.ToString() + "</padding1> " + System.Environment.NewLine);
sb.Append("<geometry type=\"byte\">" + _geometry.ToString() + "</geometry> " + System.Environment.NewLine);
sb.Append("<padding2 type=\"byte\">" + _padding2.ToString() + "</padding2> " + System.Environment.NewLine);
sb.Append("</Environment>" + System.Environment.NewLine);
} // end try
catch(Exception e)
{
Trace.WriteLine(e);
Trace.Flush();
}
} // end of reflection method
public static bool operator !=(Environment a, Environment b)
{
return !(a == b);
}
public static bool operator ==(Environment a, Environment b)
{
if (System.Object.ReferenceEquals(a, b))
{
return true;
}
if (((object)a == null) || ((object)b == null))
{
return false;
}
return a.equals(b);
}
public override bool Equals(object obj)
{
return this == obj as Environment;
}
/**
* Compares for reference equality and value equality.
*/
public bool equals(Environment rhs)
{
bool ivarsEqual = true;
if(rhs.GetType() != this.GetType())
return false;
if( ! (_environmentType == rhs._environmentType)) ivarsEqual = false;
if( ! (_length == rhs._length)) ivarsEqual = false;
if( ! (_index == rhs._index)) ivarsEqual = false;
if( ! (_padding1 == rhs._padding1)) ivarsEqual = false;
if( ! (_geometry == rhs._geometry)) ivarsEqual = false;
if( ! (_padding2 == rhs._padding2)) ivarsEqual = false;
return ivarsEqual;
}
/**
* HashCode Helper
*/
private int GenerateHash(int hash)
{
hash = hash << 5 + hash;
return(hash);
}
/**
* Return Hash
*/
public override int GetHashCode()
{
int result = 0;
result = GenerateHash(result) ^ _environmentType.GetHashCode();
result = GenerateHash(result) ^ _length.GetHashCode();
result = GenerateHash(result) ^ _index.GetHashCode();
result = GenerateHash(result) ^ _padding1.GetHashCode();
result = GenerateHash(result) ^ _geometry.GetHashCode();
result = GenerateHash(result) ^ _padding2.GetHashCode();
return result;
}
} // end of class
} // end of namespace