15,919,341 members
Sign in
Sign in
Email
Password
Forgot your password?
Sign in with
home
articles
Browse Topics
>
Latest Articles
Top Articles
Posting/Update Guidelines
Article Help Forum
Submit an article or tip
Import GitHub Project
Import your Blog
quick answers
Q&A
Ask a Question
View Unanswered Questions
View All Questions
View C# questions
View C++ questions
View Javascript questions
View Visual Basic questions
View Python questions
discussions
forums
CodeProject.AI Server
All Message Boards...
Application Lifecycle
>
Running a Business
Sales / Marketing
Collaboration / Beta Testing
Work Issues
Design and Architecture
Artificial Intelligence
ASP.NET
JavaScript
Internet of Things
C / C++ / MFC
>
ATL / WTL / STL
Managed C++/CLI
C#
Free Tools
Objective-C and Swift
Database
Hardware & Devices
>
System Admin
Hosting and Servers
Java
Linux Programming
Python
.NET (Core and Framework)
Android
iOS
Mobile
WPF
Visual Basic
Web Development
Site Bugs / Suggestions
Spam and Abuse Watch
features
features
Competitions
News
The Insider Newsletter
The Daily Build Newsletter
Newsletter archive
Surveys
CodeProject Stuff
community
lounge
Who's Who
Most Valuable Professionals
The Lounge
The CodeProject Blog
Where I Am: Member Photos
The Insider News
The Weird & The Wonderful
help
?
What is 'CodeProject'?
General FAQ
Ask a Question
Bugs and Suggestions
Article Help Forum
About Us
Search within:
Articles
Quick Answers
Messages
Comments by hansiMuc (Top 2 by date)
hansiMuc
10-Dec-19 12:42pm
View
Hello Stephane,
thanks for your help and comment.
I just wrote an answer to Rick telling that it is more the specifics of the software layout.
I quite like the very clean concepts of Maya.
Thanks for your link to Kigs, which is a really nice framework.
We actually do have a running VR simulation environment simulating complex environments.
The 3D application software architecture ( it's not a modeler ) to supply the data is what I'm curious about.
Thanks for pointing out your framework
hansiMuc
10-Dec-19 12:34pm
View
Hello Rick,
I'm completely with you regarding your argumentation. We were working in the animation business for a very long time now, having backgrounds as TDs there.
Our task now is to develop a proprietary toolchain which involves handling objects and structures in 3D but is not related to modeling or animation.
I'm more interested in the way to structure such a complex application in a way that is as convenient as Maya and also is written in C++.
Maya has for example a tool concept for handling the input, uses MFn Functions which are kind of visitors to the internal data structures and has in general a very clear API.
I'm just wondering if there are any lessons or books telling how the did that in such a clean way.
Thanks for your help