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Comments by hansiMuc (Top 2 by date)

hansiMuc 10-Dec-19 12:42pm View    
Hello Stephane,

thanks for your help and comment.
I just wrote an answer to Rick telling that it is more the specifics of the software layout.
I quite like the very clean concepts of Maya.
Thanks for your link to Kigs, which is a really nice framework.
We actually do have a running VR simulation environment simulating complex environments.
The 3D application software architecture ( it's not a modeler ) to supply the data is what I'm curious about.

Thanks for pointing out your framework
hansiMuc 10-Dec-19 12:34pm View    
Hello Rick,

I'm completely with you regarding your argumentation. We were working in the animation business for a very long time now, having backgrounds as TDs there.
Our task now is to develop a proprietary toolchain which involves handling objects and structures in 3D but is not related to modeling or animation.
I'm more interested in the way to structure such a complex application in a way that is as convenient as Maya and also is written in C++.
Maya has for example a tool concept for handling the input, uses MFn Functions which are kind of visitors to the internal data structures and has in general a very clear API.
I'm just wondering if there are any lessons or books telling how the did that in such a clean way.

Thanks for your help