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Comments by Member 14131869 (Top 5 by date)

Member 14131869 1-Jul-19 12:11pm View    
Actually i don't expect XMVector4Tranform to normalize the verts, but isn't the projection matrix supposed to?? i am generating the perspective projection matrix with the DX function. or am i not getting something here?
Member 14131869 24-Jun-19 10:44am View    
Could you have a look if i were to share the project with you?
Member 14131869 23-Jun-19 7:21am View    
Deleted
you can keep them in separate files but have got this kind of setup working in many instances...
Member 14131869 23-Jun-19 7:20am View    
i know, that was just to test. and weirdly enough even Draw() doesn't work.
Member 14131869 25-Feb-19 13:04pm View    
//LastX and LastY is the mouse position
glReadPixels(LastX, winHeight - 1 - LastY, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data);

but still it doesn't return valid values.