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Comments by Member 14131869 (Top 5 by date)
Member 14131869
1-Jul-19 12:11pm
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Actually i don't expect XMVector4Tranform to normalize the verts, but isn't the projection matrix supposed to?? i am generating the perspective projection matrix with the DX function. or am i not getting something here?
Member 14131869
24-Jun-19 10:44am
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Could you have a look if i were to share the project with you?
Member 14131869
23-Jun-19 7:21am
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Deleted
you can keep them in separate files but have got this kind of setup working in many instances...
Member 14131869
23-Jun-19 7:20am
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i know, that was just to test. and weirdly enough even Draw() doesn't work.
Member 14131869
25-Feb-19 13:04pm
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//LastX and LastY is the mouse position
glReadPixels(LastX, winHeight - 1 - LastY, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data);
but still it doesn't return valid values.