Introduction
3 years ago, I had written an article titled
Implementing Callback functions using IJW (avoiding DllImport) that
described a technique by which you could call API functions requiring callbacks
without using the DllImport mechanism. The technique I used involved declaring
an __gc class with an inner __nogc class with the
__gc class wrapping the inner class and exposing a managed
interface to the outer world. While it was rather contorted a technique, it was
the only option at that time. But today, with the release of Whidbey around the
corner, things have got a whole lot better, with the introduction of two new
methods in the Marshal class - GetFunctionPointerForDelegate
and GetDelegateForFunctionPointer. Now you can take a function
pointer and wrap a delegate around it, or the reverse - take a delegate and use
it as a function pointer. This article demonstrates both techniques using the
almost proverbial EnumWindows example everyone uses when they want
to demonstrate something to do with callback functions.
Sample usage
delegate BOOL EnumWindowsDelegateProc(HWND hwnd,LPARAM lParam);
I've declared the delegate type that'll be exposed to the .NET world (or at
least to the C++ .NET world given that I've used some native types). The
delegate type matches the callback prototype for the EnumWindows
function
ref class WindowEnumerator
{
private:
EnumWindowsDelegateProc^ _WindowFound;
public:
WindowEnumerator()
{
_WindowFound = nullptr;
}
event EnumWindowsDelegateProc^ WindowFound
{
public:
void add(EnumWindowsDelegateProc^ d)
{
if(_WindowFound == nullptr)
_WindowFound = d;
}
void remove(EnumWindowsDelegateProc^)
{
_WindowFound = nullptr;
}
}
void Init()
{
pin_ptr<EnumWindowsDelegateProc^> tmp = &_WindowFound;
EnumWindows((WNDENUMPROC)Marshal::GetFunctionPointerForDelegate(
_WindowFound).ToPointer(), 0);
}
};
I have a non-trivial event (WindowFound) that's of the delegate
type declared earlier - the reason I had to use a non-trivial event is that C++/CLI
does not treat an event as a regular class member and won't allow operations
like & (address of) on an event member. Notice how I check for
nullptr before assigning the event handler - this is done to ensure
that there is only one delegate associated with the event. The crux of the
code is in the Init method where I've called EnumWindows
directly and have used GetFunctionPointerForDelegate to convert the
delegate object into a function pointer. If you look at the mscorlib
source using Reflector or ILDasm, you'll see that
GetFunctionPointerForDelegate
does a nullptr check and then calls an extern function
GetFunctionPointerForDelegateInternal.
GetFunctionPointerForDelegateInternal creates a native callable stub
around the delegate that has been passed in and my best guess as to where it's
defined in would be mscorwks.dll (just a guess, someone who works in the
CLR team will know better). Notice how I pin the delegate object using a
temporary pin_ptr variable, this is because I do not want the
delegate object to be moved around on the CLR heap while I am using the function
pointer in native code.
delegate int DispProc(String^, String^);
Here, I've declared my second delegate (which I'll use to wrap the
printf function provided in the CRT library).
ref class MyClass
{
public:
static BOOL HandleFoundWindow(HWND hwnd,LPARAM lParam)
{
char buff[512];
GetWindowText(hwnd, buff, 511);
if(IsWindowVisible(hwnd) && pDispProc && strlen(buff))
pDispProc("%s\r\n",gcnew String(buff));
return TRUE;
}
static DispProc^ pDispProc = nullptr;
};
This class simply defines a static HandleFoundWindow
method that matches the delegate prototype expected by the
WindowEnumerator class. Notice that I could have used
Console::WriteLine here, but I wanted to use a delegate that wrapped a
function pointer (so I could demonstrate the use of the
GetDelegateForFunctionPointer method. After having
written so many articles and a technical book, I've lost any traces of shame
when I invent unusually contorted examples to demonstrate coding techniques.
Many others like me who do technical authoring are notorious for creating the
most beautiful pieces of code that'll never ever serve any purpose in a
real-world production environment. So, kindly have mercy on me guys.
int main(array<System::String ^> ^args)
{
WindowEnumerator wenum;
EnumWindowsDelegateProc^ d1 = gcnew EnumWindowsDelegateProc(
MyClass::HandleFoundWindow);
wenum.WindowFound += d1;
HMODULE h1 = LoadLibrary("msvcrt.dll");
if(h1)
{
typedef int (*FUNC_PTR)(const char *, ...);
FUNC_PTR pfn = reinterpret_cast<FUNC_PTR>(GetProcAddress(h1, "printf"));
if(pfn)
{
DispProc^ d2 = (DispProc^)Marshal::GetDelegateForFunctionPointer(
(IntPtr)pfn,DispProc::typeid);
MyClass::pDispProc = d2;
wenum.Init();
}
FreeLibrary(h1);
}
return 0;
}
I get a pointer to the printf function using LoadLibrary/GetProcAddress
and call GetDelegateForFunctionPointer to create a delegate that
wraps this function pointer. If you look at the implementation of
GetDelegateForFunctionPointer, you'll see that it does some nullptr
checks, then checks to see that you've actually passed in a Delegate
type and then calls an extern function
GetDelegateForFunctionPointerInternal.
GetDelegateForFunctionPointerInternal creates a new delegate that wraps a
native function pointer (similar to the P/Invoke mechanism) and is defined in an
undocumented DLL - my best guess, as I mentioned earlier is mscorwks.dll,
but I might be wrong there. MSDN says that the function pointer that's passed
must be a pure unmanaged function pointer - means you cannot safely pass in a
native pointer in a mixed-mode module. Though when I tested it with a local
function in a mixed-mode project, things worked pretty smooth - but it's safer
to follow MSDN guidelines - you never know when something'll break otherwise.
Performance improvement
I did a little speed test to see which is more performant. I wrote two
classes - both of them enumerating windows using the EnumWindows
API, one of which used P/Invoke while the other used the
Marshal::GetFunctionPointerForDelegate method to manually do the delegate
to function pointer conversion. Just as I expected, the latter method was more
efficient and this efficiency improvement was seen to be pretty consistent as I increased the
iterations.
Here are the two classes :-
delegate int DEnumWindowsProc(IntPtr hWnd, IntPtr lParam);
ref class Base abstract
{
public:
static int EnumWindowsProc(IntPtr hWnd, IntPtr lParam)
{
return TRUE;
}
virtual void Init() abstract;
};
ref class PIClass : Base
{
public:
[DllImport("user32.dll")]
static bool EnumWindows(DEnumWindowsProc^ lpEnumFunc,
IntPtr lParam);
virtual void Init() override
{
EnumWindows(gcnew DEnumWindowsProc(EnumWindowsProc),
IntPtr::Zero);
}
};
ref class FuncPtrClass : Base
{
public:
static DEnumWindowsProc^ dg = gcnew DEnumWindowsProc(EnumWindowsProc);
virtual void Init() override
{
pin_ptr<DEnumWindowsProc^> tmp = &dg;
::EnumWindows((WNDENUMPROC)
Marshal::GetFunctionPointerForDelegate(dg).ToPointer(), 0);
}
};
And here's my test code :-
generic<typename T> where T : Base int CalcSpeed(int count)
{
Console::WriteLine(
"Checking class : {0} with {1} iterations", T::typeid, count);
T t = Activator::CreateInstance<T>();
DWORD start = GetTickCount();
while(count--)
t->Init();
DWORD stop = GetTickCount();
Console::WriteLine("{0} milliseconds", stop - start);
return stop - start;
}
void DoCalc(int count)
{
int t1 = CalcSpeed<PIClass^>(count);
int t2 = CalcSpeed<FuncPtrClass^>(count);
float pc = (float)(t1-t2)/t1 * 100;
int pcrounded = (int)pc;
Console::WriteLine(
"{0}% improvement for {1} iterations\r\n", pc, count);
}
int main(array<System::String ^> ^args)
{
DoCalc(10000);
DoCalc(50000);
DoCalc(100000);
DoCalc(500000);
return 0;
}
Here's the output I got (you'll get slightly varying results obviously) :-

History
- June 17, 2005 : Article first published.
Nish is a real nice guy who has been writing code since 1990 when he first got his hands on an 8088 with 640 KB RAM. Originally from sunny Trivandrum in India, he has been living in various places over the past few years and often thinks it’s time he settled down somewhere.
Nish has been a Microsoft Visual C++ MVP since October, 2002 - awfully nice of Microsoft, he thinks. He maintains an MVP tips and tricks web site -
www.voidnish.com where you can find a consolidated list of his articles, writings and ideas on VC++, MFC, .NET and C++/CLI. Oh, and you might want to check out his blog on C++/CLI, MFC, .NET and a lot of other stuff -
blog.voidnish.com.
Nish loves reading Science Fiction, P G Wodehouse and Agatha Christie, and also fancies himself to be a decent writer of sorts. He has authored a romantic comedy
Summer Love and Some more Cricket as well as a programming book –
Extending MFC applications with the .NET Framework.
Nish's latest book
C++/CLI in Action published by Manning Publications is now available for purchase. You can read more about the book on his blog.
Despite his wife's attempts to get him into cooking, his best effort so far has been a badly done omelette. Some day, he hopes to be a good cook, and to cook a tasty dinner for his wife.