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Timers in MFC / C++

By | 17 Jan 2006 | Article
Implementing one-shot timers.

Introduction

Setting a timer in C++/Win32 that fires once, normally requires a lot of work, considering that all you really want to do is wait a bit and execute a function, but not block mainline code execution. This simple class makes OneShot timers easy. No more struggling with static functions and 'this' pointers.

Using the code

The only special instructions for using this class are:

  • You must instantiate the timer object using new, because the object deletes itself after the timer fires.
  • The target function is called using PostMessage, so there must be a MESSAGE_MAP entry (either ON_MESSAGE, or ON_COMMAND) for the target function.
// Map the function you want to call.
// You can use either Command or Message format:
BEGIN_MESSAGE_MAP(CMyClass, CWnd)
       ON_COMMAND( IDC_DOCOMMAND, OnDoCommand )
    ON_MESSAGE( IDC_DOMESSAGE, OnDoMessage )
END_MESSAGE_MAP()
// Your Functions
void CMyClass::OnDoCommand()
{
   return;
}

LRESULT CMyClass::OnDoMessage( WPARAM wParam, 
                               LPARAM lParam )
{
   return 0;
}
// In your code, fire the OneShots. Remember they must use new, as 
//they are self deleting once the timer fires.
//The TimerID is guaranteed to be unique as the object 
//exists for the the duration of the timer.

new CTimerOneShot( 2000, GetSafeHwnd(), 
                   IDC_DOCOMMAND ); // Command Version

// or

new CTimerOneShot( 2000, GetSafeHwnd(), 
                   IDC_DOMESSAGE, 123, 456 ); // Message Version
// And here is the OneShot class. 
#pragma once

class CTimerOneShot
{
public:

   // MESSAGE Format
   CTimerOneShot( int a_msecs, HWND a_targetHwnd, 
                  int a_messageID, WPARAM a_wparam, 
                  LPARAM a_lparam )
   {
      m_timerID = (UINT) this;
      m_targetHwnd = a_targetHwnd;
      m_messageID = a_messageID;
      m_lparam = a_lparam;
      m_wparam = a_wparam;
      m_msecs = a_msecs;

      ::SetTimer( a_targetHwnd, m_timerID, 
                  m_msecs, TimerProcA );
   }

   static void CALLBACK EXPORT TimerProcA( HWND a_hwnd, 
          UINT /*WM_TIMER*/, 
          UINT a_timerID, DWORD a_systemtime )
   {
      CTimerOneShot* pOneShot = (CTimerOneShot*) a_timerID;
      ASSERT( a_hwnd == pOneShot->m_targetHwnd );
      ::KillTimer( pOneShot->m_targetHwnd, a_timerID );
      ::PostMessage( pOneShot->m_targetHwnd, 
                     pOneShot->m_messageID, 
                     pOneShot->m_wparam, 
                     pOneShot->m_lparam );
      delete pOneShot;
   }

   // COMMAND Format
   CTimerOneShot( int a_msecs, 
      HWND a_targetHwnd, int a_commandID )
   {
      m_timerID = (UINT) this;
      m_targetHwnd = a_targetHwnd;
      m_commandID = a_commandID;
      m_msecs = a_msecs;

      ::SetTimer( a_targetHwnd, m_timerID, 
                  m_msecs, TimerProcB );
   }

   static void CALLBACK EXPORT TimerProcB( HWND a_hwnd, 
          UINT /*WM_TIMER*/, UINT a_timerID, 
          DWORD a_systemtime )
   {
      CTimerOneShot* pOneShot = (CTimerOneShot*) a_timerID;
      ASSERT( a_hwnd == pOneShot->m_targetHwnd );
      ::KillTimer( pOneShot->m_targetHwnd, a_timerID );
      ::PostMessage( pOneShot->m_targetHwnd, 
                     WM_COMMAND, pOneShot->m_commandID, 0 );
      delete pOneShot;
   }

   HWND   m_targetHwnd;
   int    m_messageID;
   int    m_commandID;
   LPARAM m_lparam;
   WPARAM m_wparam;
   UINT   m_timerID;
   int    m_msecs;
};

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

Steve Johnson (Sven)



United States United States

Member



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Generalmyapp interface Pinmembergiannib2k23:49 20 May '07  
GeneralRe: myapp interface PinmemberSteve Johnson (Sven)4:01 21 May '07  
GeneralExcellent - Very Handy PinmemberYogesh P. Dhakad1:19 22 Apr '07  
GeneralThanks for the Info Pinmemberlanrosta10:40 20 Jan '06  
This is still valuable info to me for learning C++. I don't need super accurate timing for my immediate need and I've spent the last 3 days trying to figure out the SetTimer Callback BS. Only to find a bunch of non static errors. This has been the hardest timer I have ever had to figure out. I've used other programming languages and it just seems ridiculous that one would have to go through this much work to get a simple timer function. Argh! So, yeah, this helps tremendously.
 
For the other commentor, Perhaps you could provide some information on how you impemented your thread based timer since you dropped SetTimer? I'd be iunterested to know how to do it that way as well. I did a search for it here on Code Project and didn't find anything too helpful yet.
 
Thanks again to both of you,

 
lanrosta
GeneralRe: Thanks for the Info PinmemberRstudio18:33 24 Jan '06  
GeneralRe: Thanks for the Info Pinmemberlanrosta11:51 25 Jan '06  
GeneralRe: Thanks for the Info PinmemberRstudio11:44 26 Jan '06  
GeneralRe: Thanks for the Info PinmemberSteve Johnson (Sven)11:54 26 Jan '06  
GeneralRe: Thanks for the Info PinmemberRstudio14:16 28 Jan '06  
GeneralRe: Thanks for the Info PinmemberSteve Johnson (Sven)16:48 28 Jan '06  
GeneralI wouldn't use WM_TIMER PinmemberJohn Simmons / outlaw programmer9:41 17 Jan '06  
GeneralRe: I wouldn't use WM_TIMER PinmemberSteve Johnson (Sven)9:56 17 Jan '06  
GeneralRe: I wouldn't use WM_TIMER PinmemberJohn Simmons / outlaw programmer3:23 18 Jan '06  
GeneralRe: I wouldn't use WM_TIMER PinmemberSteve Johnson (Sven)4:44 18 Jan '06  
QuestionRe: I wouldn't use WM_TIMER PinmemberChris Hills5:05 18 Mar '06  
AnswerRe: I wouldn't use WM_TIMER PinmemberSteve Johnson (Sven)7:04 18 Mar '06  
GeneralRe: I wouldn't use WM_TIMER PinmemberRasqual Twilight3:28 17 Aug '06  

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