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Creating a 'Progress Cursor'

By , 1 Jul 2012
 

progresscursor/cursor.png

Introduction

This article explains how we can customize the cursor to display a circular progress bar.

Because I often get questions about extending functionality of this utility, it has now entered the world of OSS at github. You can fork the repo here.  

Class diagram

progresscursor/classdiagram.png

Using the code

Using the code is pretty simple, as you can see in 1-1.

var progressCursor = Van.Parys.Windows.Forms.CursorHelper.StartProgressCursor(100);

for (int i = 0; i < 100; i++)
{
 progressCursor.IncrementTo(i);

 //do some work
}

progressCursor.End();
1-1 Basic usage of ProgressCursor

The library also has some points of extensibility, by handling the 'EventHandler<CursorPaintEventArgs> CustomDrawCursor' event. By handling this event, the developer can choose to extend the default behaviour by running the DrawDefault method on the CursorPaintEventArgs instance (1-2).

...
progressCursor.CustomDrawCursor += progressCursor_CustomDrawCursor;
...

void progressCursor_CustomDrawCursor(object sender, 
                    ProgressCursor.CursorPaintEventArgs e)
{
	e.DrawDefault();
	
	//add text to the default drawn cursor
	e.Graphics.DrawString("Test", 
	           SystemFonts.DefaultFont, Brushes.Black, 0,0);
	
	//set Handled to true, or else nothing will happen,
	//and default painting is done
	e.Handled = true;
}
1-2 ProgressCursor extension using events

IProgressCursor also implements IDisposable, which makes the 'using' statement valid on this interface. The advantage is that no custom exception handling has to be done to ensure the End() method is called on the ProgressCursor. An example of the usage is found in 1-3.

using (var progressCursor = CursorHelper.StartProgressCursor(100))
{
    for (int i = 0; i < 100; i++)
    {
        progressCursor.IncrementTo(i);

        //simulate some work
    }
}
1-3 ProgressCursor implements IDisposable

Why implement IDisposable 

A classic usage of the default cursor classes would be like this:

private void DoStuff()
{
    Cursor.Current = Cursors.WaitCursor;

    try
    {
        //do heavy duty stuff here...
    }
    finally 
    {
        Cursor.Current = Cursors.Default;
    }
}

If one wouldn't implement the cursor change like this, the cursor could 'hang' and stay 'WaitCursor'. To avoid this Try Finally coding style, I implemented IDisposable on the IProgressCursor like this (2-2):

public ProgressCursor(Cursor originalCursor)
{
    OriginalCursor = originalCursor;
}

~ProgressCursor()
{
    Dispose();
}

public void Dispose()
{
    End();
}

public void End()
{
    Cursor.Current = OriginalCursor;
}
2-2 Classic sample of Cursor usage

How it works

Creating a custom cursor 

Basically, all the 'heavy lifting' is done by two imported user32.dll methods (1-3). These can be found in the class UnManagedMethodWrapper (what would be the right name for this class?).

public sealed class UnManagedMethodWrapper
{
	[DllImport("user32.dll")]
	public static extern IntPtr CreateIconIndirect(ref IconInfo iconInfo);

	[DllImport("user32.dll")]
	[return: MarshalAs(UnmanagedType.Bool)]
	public static extern bool GetIconInfo(IntPtr iconHandle, ref IconInfo iconInfo);
}
1-3 P/Invoke methods

These methods are called in CreateCursor (1-4):

private Cursor CreateCursor(Bitmap bmp, Point hotSpot)
{
	//gets the 'icon-handle' of the bitmap
	//(~.net equivalent of bmp as Icon)
	IntPtr iconHandle = bmp.GetHicon();
	IconInfo iconInfo = new IconInfo();
	
	//fill the IconInfo structure with data from the iconHandle
	UnManagedMethodWrapper.GetIconInfo(iconHandle, ref iconInfo);
	
	//set hotspot coordinates
	iconInfo.xHotspot = hotSpot.X;
	iconInfo.yHotspot = hotSpot.Y;
	
	//indicate that this is a cursor, not an icon
	iconInfo.fIcon = false;
	
	//actually create the cursor
	iconHandle = 
	  UnManagedMethodWrapper.CreateIconIndirect(ref iconInfo);
	
	//return managed Cursor object
	return new Cursor(iconHandle);
}
1-4 Cursor magic!

MSDN documentation:

Circular progress cursor drawing

int fontEmSize = 7;

var totalWidth = (int) Graphics.VisibleClipBounds.Width;
var totalHeight = (int) Graphics.VisibleClipBounds.Height;
int margin_all = 2;
var band_width = (int) (totalWidth*0.1887);

int workspaceWidth = totalWidth - (margin_all*2);
int workspaceHeight = totalHeight - (margin_all*2);
var workspaceSize = new Size(workspaceWidth, workspaceHeight);

var upperLeftWorkspacePoint = new Point(margin_all, margin_all);
var upperLeftInnerEllipsePoint = new Point(upperLeftWorkspacePoint.X + band_width, 
                                 upperLeftWorkspacePoint.Y + band_width);

var innerEllipseSize = new Size(((totalWidth/2) - upperLeftInnerEllipsePoint.X)*2, 
            ((totalWidth/2) - upperLeftInnerEllipsePoint.Y)*2);

var outerEllipseRectangle = 
    new Rectangle(upperLeftWorkspacePoint, workspaceSize);
var innerEllipseRectangle = 
    new Rectangle(upperLeftInnerEllipsePoint, innerEllipseSize);

double valueMaxRatio = (Value/Max);
var sweepAngle = (int) (valueMaxRatio*360);

var defaultFont = new Font(SystemFonts.DefaultFont.FontFamily, 
                           fontEmSize, FontStyle.Regular);
string format = string.Format("{0:00}", (int) (valueMaxRatio*100));
SizeF measureString = Graphics.MeasureString(format, defaultFont);
var textPoint = new PointF(upperLeftInnerEllipsePoint.X + 
  ((innerEllipseSize.Width - measureString.Width)/2), 
    upperLeftInnerEllipsePoint.Y + 
    ((innerEllipseSize.Height - measureString.Height)/2));

Graphics.Clear(Color.Transparent);

Graphics.DrawEllipse(BorderPen, outerEllipseRectangle);
Graphics.FillPie(FillPen, outerEllipseRectangle, 0, sweepAngle);

Graphics.FillEllipse(new SolidBrush(Color.White), innerEllipseRectangle);
Graphics.DrawEllipse(BorderPen, innerEllipseRectangle);

Graphics.DrawString(format, defaultFont, FillPen, textPoint); 

What does it (try to) solve

End users tend to have the impression to be waiting longer on a process with no progress visualization, then a process with progress indication. 

History

  • 2011-08-30: Initial version.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Pieter Van Parys
Software Developer SPHINX-IT
Belgium Belgium
Member
LinkedIn Profile
 
I maintain a blog at pietervp.com

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GeneralMy vote of 5memberMichael Grünwaldt11 Jul '12 - 23:48 
GeneralGDI objects aren't managed and need to be disposedmemberjeffb423 Jul '12 - 17:31 
GeneralRe: GDI objects aren't managed and need to be disposedmemberPieter Van Parys3 Jul '12 - 19:49 
GeneralRe: GDI objects aren't managed and need to be disposedmemberjeffb424 Jul '12 - 10:34 
QuestionnicememberCIDev2 Jul '12 - 3:31 
GeneralMy vote of 5mentorMd. Marufuzzaman2 Jul '12 - 2:41 
QuestionVote of 5memberGanesanSenthilvel2 Jul '12 - 0:37 
GeneralMy vote of 5membermanoj kumar choubey20 Feb '12 - 21:36 
QuestionWin32 handle passed to Cursor is not valid or is the wrong type.memberMember 40789589 Dec '11 - 5:05 
AnswerRe: Win32 handle passed to Cursor is not valid or is the wrong type.membersapatag5 Jul '12 - 2:15 
GeneralGreat idea!memberdanlobo13 Oct '11 - 8:16 
Questionvery nicememberCIDev11 Oct '11 - 6:06 
QuestionNice OnememberGandalf - The White10 Oct '11 - 2:15 
GeneralMy vote of 5memberOshtri Deka9 Oct '11 - 0:28 
GeneralRe: My vote of 5memberPieter Van Parys12 Oct '11 - 5:08 
QuestionVery goodmembermarc ochsenmeier19 Sep '11 - 9:35 
AnswerRe: Very goodmemberPieter Van Parys20 Sep '11 - 0:23 
QuestionLove It!memberNickPace8 Sep '11 - 13:05 
AnswerRe: Love It!memberPieter Van Parys8 Sep '11 - 22:50 
GeneralAwesome!memberabdurahman ibn hattab7 Sep '11 - 2:00 
GeneralRe: Awesome!memberPieter Van Parys7 Sep '11 - 6:13 
QuestionGreat stuffmemberKDME7 Sep '11 - 1:23 
AnswerRe: Great stuffmemberPieter Van Parys7 Sep '11 - 4:26 
QuestionMy vote of 5memberFilip D'haene6 Sep '11 - 23:36 
AnswerRe: My vote of 5memberPieter Van Parys7 Sep '11 - 6:14 

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