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First Posted 12 Nov 2003
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Link 4 game with intermediate computer intelligence

By Dennis van Niel | 17 Nov 2003
Lets you play a game of link 4 against the computer
1 vote, 20.0%
1
1 vote, 20.0%
2

3
1 vote, 20.0%
4
2 votes, 40.0%
5
3.40/5 - 5 votes
μ 3.40, σa 3.18 [?]

Introduction

Just starting to learn programming in C#, I thought it would be nice to start out with a simple program that lets you play a nice game of link 4 against the program. Nothing too fancy though as Windows applications are not my thing (yet). It's a console application with medium-low computer intelligence.

Some of the code comments and names are still in Dutch (sorry ;-) ) but that is being worked on.

The goal of the program is to eventually get a fully running game of link4 with an unbeatable computer. The best one should be able to get is a draw, but there's still some work to be done.

The goal of the game is to get 4 chips or tokens (what you want to call them) in a row (either diagonally, horizontally or vertically) and be a winner. :)

Using the code

The program consists of four classes:

Class MainFunctions...

...which contains the methods:

  • Main() --> ...the entry point
  • PrintBord(Gameboard fld) --> prints the current state of the game
  • initGameboard(Gameboard fld) --> sets all values in the 2D array to "."
  • askMove(Gameboard fld) --> Asks the human player to enter the column number in which to drop the token
  • doMove(Gameboard fld, int col, string player) --> places the move selected by either human or computer
  • askNewGame() --> Asks the human player if he || she wants to play another game

Here's the Main() method which controls the main functions of the program with some while-loops, two of which have no body as there is no reason for them to have one.

static void Main()
{
  do
  {
    // Create gameboard
    Gameboard gbField = new Gameboard();
    Gameboard gbDontMove = new Gameboard();
      
    // Set all fields in array to ".", prepare for new game
    initGameboard(gbField);
        
    do
    {
      PrintBord(gbField);

      while(!doMove(gbField, askMove(gbField), "M")) 
      {
        // Do nothing in here: All methods are in the while() statement
        // Just keeps looping until something valid is returned...
      }
  
      if(EndOfGame.endOfGame(gbField)) break;
        
      while(!doMove(gbField, CompuIntel.getComputerMove(
          gbField, gbDontMove), "C")) 
      {
        // Do nothing in here: All methods are in the while() statement
        // Just keeps looping until something valid is returned...
      }

      if(EndOfGame.endOfGame(gbField)) break;
  
    } while (!EndOfGame.endOfGame(gbField));

  }while( askNewGame() );
}

Class Gameboard...

...contains constructors used for setting a game field.

public class Gameboard
{
  private static int maxrow = 6;
  private static int maxcol = 7;

  public string[] asPlayers = {"M", "C"}; 
  public string[,] position = new string[maxrow, maxcol];

  public int iMAXROW
  {
    get { return maxrow; }
  }

  public int iMAXCOL
  {
    get { return maxcol; }
  }
}

Class EndOfGame...

...which holds functions that check for an end of game through a win or draw.

  • endOfGame(Gameboard fld) --> Controls the endOfGame check
  • draw(Gameboard fld) --> iterates through all members of the array checking for empty positions. If no "." is found the game has ended.
  • CheckWinst(Gameboard fld, string player) --> Checks for four tokens in a row for both players horizontal, vertical and diagonal.

Class CompuIntel...

...holds the logic of the moves made by the computer. It's not quite complete yet as only direct wins are recognized. The only method in this class is getComputerMove(Gameboard fld, Gameboard dm). The Gamefield dm doesn't do anything at this time, but it's going to be used as a field in which the moves NOT to make will be held. You'll see why this is necessary when you play the game :)

Points of interest

At this point the program isn't that intelligent. It checks for direct winning chances for both computer and human player (in that order) and only makes a well thought through move when there's a direct chance of winning for either player. In all other cases it places a random move.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

Dennis van Niel

Web Developer

Netherlands Netherlands

Member
Dennis is currently working as a telecommunications-system administrator for MyTravel Nederland, but has always had a big interest in programming ever since he got his own MSX for his birthday.

For some time programming has stayed in the background (not counting some VB programming Wink | ;-) ), but he recently rediscovered it when enterig the magical world of c#.



Interest and hobbies can be found at his homepage (which is still under construction).

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GeneralMuch better AI needed for your goal Pinmember3ddA23:17 17 Nov '03  
GeneralRe: Much better AI needed for your goal PinmemberBrian Gideon7:34 19 Nov '03  
GeneralSo... PinsitebuilderUwe Keim4:27 13 Nov '03  
GeneralRe: So... PinmemberDennis van Niel4:35 13 Nov '03  
GeneralAdd a diagram then Pinmemberdog_spawn6:01 13 Nov '03  
GeneralRe: Add a diagram then PinmemberDennis van Niel6:20 13 Nov '03  
GeneralRe: Add a diagram then Pinmemberdog_spawn6:27 13 Nov '03  
GeneralRe: Add a diagram then PineditorMarc Clifton16:44 13 Nov '03  
GeneralRe: Add a diagram then Pinmemberdog_spawn8:05 14 Nov '03  
GeneralRe: Add a diagram then PinmemberRyan Beesley2:21 15 Nov '03  
GeneralRe: Add a diagram then Pinmemberdog_spawn4:04 15 Nov '03  
GeneralRe: Add a diagram then Pinmemberconversion::magro12:52 5 Dec '03  
GeneralRe: Add a diagram then Pinmemberdog_spawn6:06 6 Dec '03  
GeneralRe: So... Pinmemberconversion::magro12:48 5 Dec '03  
GeneralRe: So... PinmemberThomas Freudenberg21:47 17 Nov '03  
GeneralRe: So... PinsussAnonymous16:22 26 Nov '03  
GeneralRe: So... Pinmemberdog_spawn6:08 6 Dec '03  

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