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BitMap Contour To Windows Region

, 16 Sep 2005
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An article on how to generate an outline of a bitmap. Used when designing user shaped dialogs.

Sample screenshot

Introduction

The CBitmapHandling class was designed to calculate the contour points in a bitmap. It looks at the bitmap and finds pixel points different from white, it then places these start and stop pixel points in a Vertex of CPoint class. When it has found the outline of the bitmap, it then generates a Windows region. If you use this region in your OnInitDialog and then set the window region using SetWindowRgn(m_WinRgn, TRUE ), your window will then be shaped like the outline.

Using the code

The code consists of a header file and a CPP file.

//
#include "BitMapHandling.h"
using namespace HandlingBitmaps;

BOOL CMyShapedWindowDlg::OnInitDialog()
{
 CDialog::OnInitDialog();
 
 VERIFY( SetWindowPos( NULL, 0, 0, m_nW, 
         m_nH, SWP_NOMOVE | SWP_NOOWNERZORDER ) ); // size and pos. of window
         // cut of areas of region, which you do not really need. 
         // fx. maybe you have bitmap buttons drawn under your bitmap window.
 CBitmapHandling bh;
 bh.BitMapContourToWinRgn(&m_WinRgn, IDB_BITMAP);
 VERIFY( SetWindowRgn(m_WinRgn , TRUE ) );

 return TRUE; // return TRUE unless you set the focus to a control
}
//

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

serup
Software Developer (Senior) Nokia
Denmark Denmark
(BS.E.E)
I have been working with languages ranging from assembly 68000 to COBOL, OOC, MySQL, Perl, VC++ MFC and WinSockets.
 
I am currently working as a senior software architect at Nokia Mobile Phones Denmark
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Comments and Discussions

 
GeneralDemo Project Pinmembergancev18-Apr-07 3:14 
GeneralBitmap PinmemberSangeetha_J25-Jan-07 20:17 
Generalembedded systems Pinmemberjamal odibat18-Sep-05 21:05 
GeneralBetter solution Pinmemberserup31-Aug-05 2:15 
GeneralRe: Better solution Pinmemberserup31-Aug-05 2:35 
GeneralSome Bugs Pinmembernebbi27-Jan-04 21:47 
GeneralRe: Some Bugs Pinmemberserup28-Jan-04 20:32 
Thank you very much for your time.
It seems that what I from the beginning thought was just a matter of making, is actually not so easy, well ! I still think that the concept of this solution is holding. I think that perhaps it could be possible to cover all the figure configurations, if this example was build for recursive calling, meaning it could solve easy parts first, then save some intermediate info and then call itself to carry on, however this was a pet project and unfortunately I do not have time at present to pursue this, interesting, solution, perhaps you have ? Anyway, I enjoyed thinking about the problem once again.
 
- JohnnySmile | :)

GeneralA guess (or two) at your low mark... PinmemberIain Clarke26-Nov-03 5:10 
GeneralRe: A guess (or two) at your low mark... PinsitebuilderUwe Keim26-Nov-03 5:25 
GeneralRe: A guess (or two) at your low mark... PinmemberIain Clarke26-Nov-03 5:33 
GeneralRe: A guess (or two) at your low mark... Pinmemberserup27-Nov-03 3:38 
GeneralRe: A guess (or two) at your low mark... Pinmembergordon8824-Jul-08 12:50 

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