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First Posted 23 Mar 2004
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Simple service base class for Windows

By | 23 Mar 2004 | Article
This class provides a simple way to implement Windows service in C++.

Introduction

The purpose of this code is to show how to make a simple C++ class which wraps WinNT API for service programs. With this class, you can implement a Windows service in a few minutes. This class is not made for advanced service programming, but it should not be too hard modify this source to append any additional functionality. When I implemented this class, I was trying to copy the interface of ServiceBase class from .NET framework. I think it's good design for most requirements of service applications.

Have on mind that using this class you can't implement multiple services in one application. I will implement this in future updates and add more functionality.

Using the code

I didn't provide a sample project this time but here is the code you need for that:

#include <windows.h>
#include <stdio.h>
#include "smart_reference.h"
#include "I_ServiceBase.h"

void WriteLog(const char* message)
{
    FILE* pFile = fopen("C:\\test_service.log","a");
    if(pFile)
    {
        fwrite(message, sizeof(char), strlen(message), pFile); 
        fclose(pFile);
    }
}

class TestService : public CI_ServiceBase
{
public:
    TestService()
    {
        m_bStop = false;
    }

    ~TestService()
    {
        CI_ServiceBase::~CI_ServiceBase();
    }

    virtual void OnStart(int argc, LPTSTR* argv)
    {
        WriteLog("Server started.\n\r");
        while(!m_bStop)
        {
            Sleep(1000);
        }
    }
    virtual void OnStop()
    {
        WriteLog("Server stopped.\n\r");
        m_bStop = true;
    }

    virtual void OnPause()
    {
        WriteLog("Server paused.\n\r");
    }

    virtual void OnContinue()
    {
        WriteLog("Server continued.\n\r");
    }

private:
    bool m_bStop;
};

TestService ts;

int main(int argc, char* argv[])
{
    ts.set_CanPauseAndContinue(false);
    ts.set_ServiceName("isw_test");
    CI_ServiceBase::Run((TestService*)ts);
    return 0;
}

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

EasyWay

Web Developer

Bosnia And Herzegovina Bosnia And Herzegovina

Member



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Comments and Discussions

 
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Generalbizarre hard-coded service name buffer length Pinmemberdamnedyankee3:39 7 Nov '06  
Generalincorrect use of SERVICE_WIN32 in CreateService / SetServiceStatus Pinmemberdamnedyankee2:50 7 Nov '06  
GeneralBit manipulation Pinmemberhobyrne11:39 24 Oct '05  
GeneralRe: Bit manipulation PinmemberEasyWay2:46 30 May '06  
GeneralRe: Bit manipulation PinmemberMike C#6:22 13 Oct '06  
GeneralRe: Bit manipulation Pinmemberdamnedyankee2:55 7 Nov '06  
Generalinstall/uninstall -- unmanaged c++ Pinmemberasmotritsky15:36 3 Jun '04  
GeneralNot bad... missing a few pieces... PinmemberPeter Mares23:13 24 Mar '04  
GeneralRe: Not bad... missing a few pieces... PinmemberEasyWay3:47 31 Mar '04  
GeneralFiles not found..... PinmemberJosema3:44 24 Mar '04  
GeneralQuestion Pinmemberdog_spawn2:28 24 Mar '04  
GeneralRe: Question PinmemberJohn M. Drescher6:24 24 Mar '04  
GeneralRe: Question PinsussAnonymously6:30 24 Mar '04  
GeneralRe: Question PinmemberEasyWay3:45 31 Mar '04  
GeneralRe: Question Pinmemberdamnedyankee23:09 6 Nov '06  
GeneralRe: Question PinmemberGyuri2:40 29 Jul '07  
Maybe it worth to clarify this virtual destructor thing a bit.
The problem occurs, when you have derived classes which allocates system resources in overridden virtual methods. If your destructor is not virtual, it can happen that these resources will not be released at all. A small - stupid - example:
 

class base {
public:
~base() { /* nothing to do */ }
virtual const char * getString() { return "a string"; }
}
 
class derived : public base {
public:
derived() : m_str(0) {}
 
~derived() {
if ( m_str != 0 ) {
free(m_str);
}
}
 
const char * getString() {
if ( m_str == 0 ) {
m_str = strdup("another string");
}
return m_str;
}
 
private:
char * m_str;
}
 
...
 
base * a = new base();
derived * b = new derived();
base * c = new derived();
 
// virtual method works well:
cout << a.getString(); // call of base::getString() - 'a string'
cout << b.getString(); // call of derived::getString() - 'another string'
cout << c.getString(); // call of derived::getString() - 'another string'
 
// as the destructor is NOT virtual, it will NOT work similar:
delete a; // call of ~base()
delete b; // call of ~derived()
delete c; // oops! call of ~base() - derived::m_str is not cleaned up!!!

 
Solution of such problems is clear: use virtual destructor.
As a rule of thumb, use virtual destructor if you has virtual method.
I hope this helps to clarify virtual destructor a bit.
 

 
Gy

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