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Articles on Third Party Products and Tools

This section is for articles on third party products. This section is for the members only and must not be used to promote or advertise products in any way, shape or form.

The rules for posting articles here are simple:

  1. You must provide significant innovation and cannot simply be a how-to guide that would appear on the vendor's own help pages, or you must solve a significant problem common to users of the product or library.
  2. You must not post advertisements for the product, implicit or explicit. We are the final judges on this. There will be no mention of price, offers or coupons, upgrades, trials or anything that would induce or tempt a person to visit the third party site and download the product. This article is purely for those who already use the product.
  3. We reserve the right to replace any links to the product with search-engine unfriendly links. Articles must not be used to promote a product in any form, including SEO.
  4. Articles must be tagged "third-party"
  5. Articles must not be written by anyone associated with the company that writes the product. Self promotion is not allowed.

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by Phat (Phillip) H. VU
An Eclipse plugin to explore/zip the selected resources ( project, files, source code...).
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To get the Historical values within a requested Time Range from AF Table
by _ Kunal Chowdhury _
Here in this article, we will learn how to use Telerik BusyIndicator control in your Windows Phone 7 and let the user know that some operations are going on in the background.
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Developing a small generic re-usable model using the highly flexible DC technology resulting in a fully functional mini-application

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by Simon Jackson
In one of my previous articles I talked about how MonoGame could be used with portable libraries, this was off the back of some work I was doing with the MonoGame team to help with some of the more tedious clean up tasks that needed doing and I had the …
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Windows Store apps and the Authentication Broker.
by Simon Jackson
A challenge faced by the MonoGame team when they created Windows Phone 8 support was that XNA is actually included with the platform, this created a unique challenge because it was a direct contradiction to the XNA support being provided by MonoGame itself, this caused no end of problems until &#823
by Keyhole Software
Unity is a development environment for creating professional-level games. It is built on top of MonoDevelop, and utilizes it to achieve the deployment of the same code to many platforms. Unity comes in two versions, but this post will focus on the free version with no add-ons. The free version (whic

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