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Question850604 - GAPI for Windows CE 4.2 Pin
ilostmyid226-Aug-06 7:40
professionalilostmyid226-Aug-06 7:40 
hi i know that Game API is designed for Pocket PC environment. but the OS for Pocket PC is still Windows CE, but old versions.
let's start from the beginning, what's my problem?
my problem is that i need to know the beginning address of the display memory. in emulator i tried to link my project with gx.lib for Pocket PC 2003. my project is in Windows CE 4.2 and i'm using Embedded Visual C++ for developing. it generated no error. it couldn't run the program by F5, so i shared the output folder, copied the corresponding gx.dll into the same folder and ran it in the emulator with no problem. it gave me the address and when i used two nested for loops for assigning values into the memory, it worked and screen altered.
but the corresponding gx.dll for the device doesn't work. it seems it's not designed for this machine (ARMV4I). i just need an address!
ok, let's see what can i do:
1. find a gx.lib and gx.dll which work with AMRV4I, but how?
2. do a trial and error effort in finding the beginning address of display!
3. try alternate ways, like DirectDraw, but what is it? how does it work?
4. try to find gx.cpp and compile it within my project.
fortunately i could find it at:
http://cvs.sourceforge.jp/cgi-bin/viewcvs.cgi/pc88va/vaeg/WinCE/GX/[^]
but unfortunately it doesn't produce the same output. it seems it doesn't work properly. let me give the values:
the value given for emulator with Pocket PC's gx.dll is 0x46300000 while the value given for the same emulator with this gx.cpp is 0x00080010! it's weird that this value may even change if i run the program again!
i tried the device also, but it's not a reasonable value for the beginning address of screen.
now tell me what can i do, please
thx
AnswerRe: 850604 - GAPI for Windows CE 4.2 Pin
Frank Weseloh23-Dec-06 6:52
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