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Sharp3D.Math - A 3D math library for .NET

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4.30/5 (32 votes)
9 Jun 20041 min read 223.6K   6.6K   79   51
A 3D math library written in C#

Introduction

I started building this library as part of a C# 3D engine I am currently working on. Having noticed that there isn't any decent open-source C# library for dealing with complex math out there I decided to focus my efforts on this library and release it to the world.

More information could be found on the project's workspace at http://workspaces.gotdotnet.com/sharp3d.

Features

  • Support both single-precision and double-precision floating point types.
  • Full-featured implementation of mathematical data types including complex numbers' quaternion and various sizes of matrices and vectors.
  • Geometric data types and algorithms for 2D and 3D - distance and intersection methods, bounding volumes etc.
  • Random number and noise generation.
  • Strong-Typed collections for the library's data types.
  • Extension of standard mathematical functions, such as Cos(), Sqrt(), and Exp(), to work with vectors, matrices, and complex number classes.
  • A support library for converting between DirectX and Sharp3D.Math structures.

History

  • v1.1.1621.25560 - Update
    • Added array lists for vector structures.
    • Added a Polygon class to the Geometry3D and Geometry2D namespaces.
    • Added a Triangle structure to the Geometry3D namespace.
    • Intersection Methods : Ray to plane, AABB, OBB, Triangle and Sphere (not fully implemented yet).
    • Intersection Methods between AABB, OBB and Sphere (not fully implemented yet).
    • Added <, > , <=, >= operators to the vector structures.
    • Added IIntegrator implementations : SimpsonIntegral.
    • Implemented the Parse method for vectors and complex numbers.
    • Created Sharp3D.Math.Tests library and moved all unit testing classes there so that Sharp3D.Math is no longer dependent on NUnit.Framework.dll.
  • v1.1 - First release.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


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Comments and Discussions

 
GeneralRe: Trash! while still got high scores, Cheater! Pin
Coskun Oba17-Jul-04 6:54
Coskun Oba17-Jul-04 6:54 
GeneralRe: Trash! while still got high scores, Cheater! Pin
Herbert Sauro28-Oct-04 7:58
Herbert Sauro28-Oct-04 7:58 
General3D Graph (Surface) Pin
Majid Shahabfar23-May-04 5:24
Majid Shahabfar23-May-04 5:24 
GeneralRe: 3D Graph (Surface) Pin
Eran Kampf23-May-04 6:47
Eran Kampf23-May-04 6:47 
GeneralRe: 3D Graph (Surface) Pin
Coskun Oba21-Jul-09 21:56
Coskun Oba21-Jul-09 21:56 
GeneralMatricies Pin
MichaelCoder20-May-04 12:17
MichaelCoder20-May-04 12:17 
GeneralRe: Matricies Pin
Eran Kampf21-May-04 3:12
Eran Kampf21-May-04 3:12 
GeneralRe: Matricies Pin
Coskun Oba25-May-04 20:46
Coskun Oba25-May-04 20:46 
Hi Eran,

I understand you are concerned for the speed of your algorithms and this is why your code is repated in several places. However, by definition, a matrix is an operator. You could spend a little extra time on initializing your matrix and add a simple dimension check to the matrix operations. This wouldnt have significant effect on the speed of your matrix operations, but you could achieve the same effect with a lot less code. So the real question is: Does the time you gain by optimizing the code in this manner worth the effort and space?


Life is what happens to you, while you are busy programming.

GeneralRe: Matricies Pin
Eran Kampf25-May-04 22:12
Eran Kampf25-May-04 22:12 
QuestionDetails ? Pin
Jonathan de Halleux12-May-04 2:10
Jonathan de Halleux12-May-04 2:10 
AnswerRe: Details ? Pin
Eran Kampf13-May-04 21:23
Eran Kampf13-May-04 21:23 
GeneralRe: Details ? Pin
Jonathan de Halleux13-May-04 22:09
Jonathan de Halleux13-May-04 22:09 
GeneralRe: Details ? Pin
Jonathan de Halleux13-May-04 22:20
Jonathan de Halleux13-May-04 22:20 
GeneralRe: Details ? Pin
Eran Kampf14-May-04 0:47
Eran Kampf14-May-04 0:47 

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