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GeneralDirectX 9 SDK (Summer 2004) Pin
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GeneralRe: DirectX 9 SDK (Summer 2004) Pin
Christian Graus5-Oct-04 15:41
protectorChristian Graus5-Oct-04 15:41 
GeneralRe: DirectX 9 SDK (Summer 2004) Pin
pauldomag5-Oct-04 22:59
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GeneralRe: DirectX 9 SDK (Summer 2004) Pin
Christian Graus6-Oct-04 9:33
protectorChristian Graus6-Oct-04 9:33 
GeneralRe: DirectX 9 SDK (Summer 2004) Pin
pauldomag7-Oct-04 6:41
pauldomag7-Oct-04 6:41 
Well I guess its the problem of the SDK. coz some people I know also experienced this kind of problem (Thats why some of them shifted to C#)...

I personally agree with you on the performance issue. But im not actually developing a game or something that needs the extra speed of an unmanaged DirectX... thats why im using the managed one...

I guess COM do talk to .NET with no problems. But as I see it, when you access COM in your .NET app (C# or VB .NET) what the framework does is automatically create COM Wrappers on the objects so that you could access it. And thats an extra layer that your application needs to pass to be able to access COM. And I guess it would drag your app a little bit. Well, I read an article in microsoft that suggests that if you would like to create an app that is based on COM, better use Visual Studio 6 instead of VS .NET

Thank you very much Christian, for your comments and great insights...


cheersSmile | :)


Paul June A. Domag
nth geographics and geometrics
GeneralRe: DirectX 9 SDK (Summer 2004) Pin
Christian Graus7-Oct-04 9:55
protectorChristian Graus7-Oct-04 9:55 
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