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Is this style OK?

#include "BaseClass.h"

CMyClass::AFunction( CData & goodData )
{

CBaseClass * baseClass;               // don't really need an instance      
baseClass->AgentFunction( goodData ); // just the use of its function

}


I like the simplicity. I noticed I couldn't do it by embedding CBaseClass or using CBaseClass::

Also, I noticed I didn't have to initialize to NULL, and wondered should I say = 0, or = NULL.
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ARopo 20-Oct-10 8:35am    
Am I going mad, if AgentFuntion is not static it will crash as soon as it accesses 'this' none of the other answers seem to agree, what is more a release build in VC6 for certain will contain a random address in baseClass. If the function is static then it would look much clearer like the CBaseClass::AgentFunction
[no name] 20-Oct-10 9:39am    
@ARopo: As I said in my reply, all is well as long as the function doesn't try to access a member variable.
ARopo 21-Oct-10 4:10am    
If it doesn't access a member variable then it should be static. Otherwise it will make maintence difficult e.g. some one in the future may change the function to access a member variable but not notice all the places where it is called without an instance
Aescleal 21-Oct-10 8:23am    
I don't think any of us would advocate doing what Brian's proposed. Well unless you're using a compiler that doesn't support C++ properly in which case all bets are off.

Brian Bennett wrote:
CBaseClass * baseClass; // don't really need an instance
baseClass->AgentFunction( goodData ); // just the use of its function


If you like simplicity why then didn't you make AgentFunction method static?

:)
 
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Brian Bennett 20-Oct-10 7:44am    
Because most of the data and functions inside of it aren't static.
CPallini 20-Oct-10 7:50am    
That does not prevent you making (that particular method) static.
Brian Bennett 20-Oct-10 8:25am    
Cool
You must make sure that a function invoked this way doesn't make use of any member variables of that class (all through its call chain).
 
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Cpallini's answer covers the simulation of a static member function.

If you're using a C++98 compiler then use 0 rather than NULL. 0 is type compatible with any pointer type in C++ and if the OS wants something else it's up to the compiler to do the conversion. NULL is only there as a comfort blanket to C programmers and is (on every C++ compiler I've used, 10 of them) defined as 0.

If you're using C++0x then you can use nullptr. This is a variable of type nullptr_t which, again, is type compatible with any other pointer type.

Cheers,

Ash

PS: In response to the comment below...

The problem with NULL is that it gives a fig leaf over the embarrassment of 0 for the "null" pointer value in C++. People used to C think that NULL is (void *)0, however in C++ this is complete rubbish. They then get very confused when they try and instantiate a template or call an overloaded function with it and something completely screwy happens. On the other hand if you use plain old 0 then you'll be under no illusions that it's ambiguous and won't be (so) surpised when the int specialisation or override gets created or called.
 
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v2
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ARopo 20-Oct-10 8:42am    
I agree that in practice NULL is nerely always 0 and nullptr is better if available. I don't like the refering to a pointer as 0 because 0 is a value where as the notion of NULL is no value more appt for a pointer. My main point was always initialise a pointer so you know what value it starts with otherwise you can't predict what value it will start with at runtime.
ALWAYS inialise a pointer to NULL or a valid address. in the above example a debug build will probably set baseClass to 0 cause a null pointer exception, a release build will set it to a random addess which almost certainly will be the wrong address causing an access violation.

your example has no object instance! if AgentFunction is static call like this: CBaseClass::AgentFunction( goodData )

Also baseClass is a bad name for an object instance, more like baseObj


One more thing use NULL or nullptr not 0, because NULL may not be euivalent 0 it could be a pointer to 0. This is os dependant.

Assuming CBaseClass is not abstact your example could work like this
CBaseClass().AgentFunction( goodData ); 
 
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v5
Why not simply call it as
CBaseClass::AgentFunction(goodData);

?!?
 
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Comments
Brian Bennett 23-Oct-10 7:55am    
Because it was an abstract base class, the compiler wouldn't let me:)
Emilio Garavaglia 23-Oct-10 13:05pm    
I mean, to place that call in the body of your derived class.
The fact the base is abstract doesn't matter, if CBaseClass::AgentFunction exist!. But ... does it exist?

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