I make samething like this
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;
namespace server
{
class server
{
List<tcpclient> clientList;
TcpListener listener;
public server(int port)
{
clientList = new List<tcpclient>();
listener = new TcpListener(System.Net.IPAddress.Any, port);
listener.Start();
}
public void listengForClient()
{
Thread newClient = new Thread(listeningForNewClient);
newClient.Start();
}
private void listeningForNewClient()
{
while (true)
{
TcpClient client = default(TcpClient);
client = listener.AcceptTcpClient();
lock (clientList)
{
clientList.Add(client);
Console.WriteLine(" >> Adding new client... Client count: " + clientList.Count);
}
}
}
public void receiveDateFromClients()
{
Thread receiver = new Thread(receiveDate);
reciver.Start();
}
private void receiveDate()
{
while (true)
{
lock(clientList)
for (int i = 0; i < clientList.Count; i++)
{
if (clientList[i].Connected)
{
if (clientList[i].Available > 0)
{
Console.WriteLine(" >> >> >> Message from client: " + i);
}
}
else
{
Console.WriteLine(" >> >> Removing client: " + i);
clientList.RemoveAt(i);
i--; if (i < 0) i = 0;
}
}
}
}
}
}
</tcpclient></tcpclient>
I know receiving date is bad, becaouse it uses 95% CPU, but I don't know how do it better...