I've been looking around for some clues to fix the following behavior I'm having using an MFC application, developed with VS.NET2003 and OpenGL, on Win7. I'm getting flickering of main view when resizing (fixed!), and traces on rubber-band boxes and polyline drawing (images available here
). These artifacts do not occur on XP. I'm testing on a new laptop with Win7 Pro and I've updated the graphics drivers but the problem persists.
The application does attempt to implement double buffering using OpenGL (albeit not proven to be correct). I've ported the solution to VS2010 on the Win7 laptop, compiled it and still get the same behavior.
I'm an engineer pretending to be a graphics programmer and I'm looking for directions for debugging this problem and I'm open to any suggestions.
I received one suggestion regarding Aero - I turned that off and it did eliminate the flickering on re-size (Thanks for that suggestion
). Unfortunately, the tracing problem with rubber-banding persists.