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I'm writing a Phong shader with multiple lights. I send a uniform array to both vertex and fragment shaders. Let's say one of the arrays is
uniform vec3 lights[8];
then I loop over it in the program, for example:
vec3 color=0;
for (i=0;i<8;++i)
and it doesn't work properly.
I've noticed that even
int j=0; vec3 v=lighs[j];
doesn't work ok, while:
vec3 v=lights[0]; 
works fine.
What should I do?

*It's a runtime error- The results are not correct
Posted 1-Feb-12 7:34am
Edited 1-Feb-12 12:09pm
(no name)337K
Maximilien at 1-Feb-12 14:15pm
compilation error or runtime error ?
Fredrik Bornander at 7-Feb-12 12:35pm
I don't think you can just add lights like that.
For example if you have two lights A and B and both have value (1.0f, 1.0f, 1.0f), if you add them the sum would be (2.0f, 2.0f, 2.0f) but the range should be capped at [0.0f..1.0f], shouldn't it?
Or are you making sure that the sum is never greater than one?
stigersh at 13-Feb-12 18:58pm
Well I manage that, it's just not the point. Therefore I've simplified the code here.

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