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Urge for request of help with MSVC++ 2008 and OpenGL

Hello everybody,
Please allow me first to thank you for letting me register on this forum , a friend of mine recommend it to me since I am in urgent need of help from somebody that knows Microsoft Visual C++ 2008 and OpenGL notions.
It all started few years back when I did just 12 courses of C++ and OpenGL basic level programming - and at that time we did a simple static 2players Tic-Tac-Toe using MSVC++ 2005 and OpenGL functions and so.
Since then I have never used there things untill earlier last week when a 'mean a$$' proffesor told from m. degree to do a little project that will sadly (for me) be a 'must' to pass his class ;
I haven't done C++ or anything related since then , when I have done my last internship regarding this subject , and please ... I beg for some little help from experts like you are - I am also willing to learn but since the time for me is very short (in just 7 days I have to prezent this for my supervisor) I am requesting pro. help.

I will start to explain what he wanted from me and the project itself;
We have this MSVC++2008 Express Edition (for students-free to use; sadly we cannot use pro. enterprise etc versions) and we must use OpenGL libraries and so to build ourselves a 4 (four) wheel chassis that will actually move in a 3D environment ;
{ for example if we press Forward Key - all 4 wheels should moove forward and so on for Back Left and Right ; and W for wired'(view) }

I have managed myself to do just one single wheel with the help of another lessons website which I have found first that sadly does not have any forum to ask questions (nehe) and here it is what I have managed to do in 2 days (with really a lot of effort trying to remember all things how they worked and so on) .

Link:
https://www.rapidshare.com/files/1252899458/wheel_on_road.rar 
(Size 1.7MB)

Also I have used as documentation just to find out some infos regarding the subject these following links :

http://ideone.com/KfikV

The upper lines explained how the 4 wheels must synchronously move and look .
The second and final part of this is actually the application to let the user to load a .txt file with moovement commands like :

move.txt
---------
7
W W W - means forward forward forward
L - one left
R - one right
*(P.S. it is just an example ...I have no idea if this is correctly explained) .

Please , anybody who is willing to help , I really need some support since none of my colleagues got this assignment therefore I have nobody to ask , except persons that are experts like here .

Thank you very much for your time regarding reading this , and I wish you a good holiday and also I am looking forward into hearing a reply from everybody who is willing to help . Please

Yours,
H.Davidson
Posted 11-Apr-12 16:06pm
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Solution 1

i havn't looked your source code.. below is my thoughts.
how is your terrain ? is it simple rectangle plane ?
if it simple rectangle plane , you can create a box with 4 cylinders(tyre). this will represent the moving vehicle.. then you can move it right ? with simple glTranslate and glRotatef functions ?
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Solution 2

Regarding the syncing of your wheels; you should have a look at the OpenGL Matrix Stack http://content.gpwiki.org/index.php/OpenGL:Tutorials:Theory[^]. This will allow you to group your wheels together so that you only perform one translation and rotation to move and spin all wheels simultaneously.

If you think your stack through carefully, you can have it so that the only the front wheels yaw when LEFT or RIGHT commands are fed to your application.

I see from your source that the basecode is from the priceless NeHe site, but you do not list it among your references. In case you missed it, have a look at http://nehe.gamedev.net[^] tutorials; they saved mine and all my classmates asses in university when we had similar projects!

All the best with your project.

/Dave
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