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I am new in XNA and I am having some issues with my project. The aim is to create a virtual arm prothesis in augmented reality and to animate it thanks to electrode place on a patient.

I found some tutorial to animate 3D skinned model with bones in virtual reality, but nothing in augmented reality.

I would like to know if it is possible? Any tips will be welcome.


PS: Sorry for my English.
Posted 20-Aug-12 5:02am
Edited 20-Aug-12 5:55am
Nueman 20-Aug-12 10:56am
No need to apologize for your English. Compared with some (who even know the language) it is not that bad. :)
Sergey Alexandrovich Kryukov 20-Aug-12 16:58pm
Agree, English is good enough. Now, what makes you thinking that the technology for virtual reality is not applicable to augmented reality?

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Solution 1

In fact the problem is that I can not import the model as it is showed in this article: "Animating single bones in a Blender 3D model with XNA", for augmented reality since I use, like in the tutorial 8 of GoblinXNA, an other kind of model:
"using Model = GoblinXNA.Graphics.Model;". Do I have to create my own content processor to import the skeleton of my model or is there a way to reuse the one for the article ?

I have also been searching a lot on internet to know how animated model in augmented reality works, but in all application I have found people just make there model translate or rotate but they never use bones.

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