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How to make recv call non blocking and make it to wait only 5 second

Tarun Batra asked:

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I have the code for client in which i am making the socket connection with server but the client socket waits until the server closes the socket and then client closes the socket BUT i want is, that client socket(recv call) should wait for 30second on the socket and if no data comes it should move forward,should not be a BLOCKING call

Code is as follows:-

C++
int __cdecl main(int argc, char **argv) 
{
    WSADATA wsaData;
    SOCKET ConnectSocket = INVALID_SOCKET;
    struct addrinfo *result = NULL,
                    *ptr = NULL,
                    hints;
    char *sendbuf = "this is a test";
    char recvbuf[DEFAULT_BUFLEN];
    int iResult;
    int recvbuflen = DEFAULT_BUFLEN;
    
    // Validate the parameters
    if (argc != 2) {
        printf("usage: %s server-name\n", argv[0]);
        return 1;
    }

    // Initialize Winsock
    iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
    if (iResult != 0) {
        printf("WSAStartup failed with error: %d\n", iResult);
        return 1;
    }

    ZeroMemory( &hints, sizeof(hints) );
    hints.ai_family = AF_UNSPEC;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;

    // Resolve the server address and port
    iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
    if ( iResult != 0 ) {
        printf("getaddrinfo failed with error: %d\n", iResult);
        WSACleanup();
        return 1;
    }

    // Attempt to connect to an address until one succeeds
    for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) {

        // Create a SOCKET for connecting to server
        ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, 
            ptr->ai_protocol);
        if (ConnectSocket == INVALID_SOCKET) {
            printf("socket failed with error: %ld\n", WSAGetLastError());
            WSACleanup();
            return 1;
        }

        // Connect to server.
        iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
        if (iResult == SOCKET_ERROR) {
            closesocket(ConnectSocket);
            ConnectSocket = INVALID_SOCKET;
            continue;
        }
        break;
    }

    freeaddrinfo(result);

    if (ConnectSocket == INVALID_SOCKET) {
        printf("Unable to connect to server!\n");
        WSACleanup();
        return 1;
    }

    // Send an initial buffer
    iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 );
    if (iResult == SOCKET_ERROR) {
        printf("send failed with error: %d\n", WSAGetLastError());
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }

    printf("Bytes Sent: %ld\n", iResult);

    // shutdown the connection since no more data will be sent
    iResult = shutdown(ConnectSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        printf("shutdown failed with error: %d\n", WSAGetLastError());
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }

    // Receive until the peer closes the connection
    do {

        iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
        if ( iResult > 0 )
            printf("Bytes received: %d\n", iResult);
        else if ( iResult == 0 )
            printf("Connection closed\n");
        else
            printf("recv failed with error: %d\n", WSAGetLastError());

    } while( iResult > 0 );

    // cleanup
    closesocket(ConnectSocket);
    WSACleanup();

    return 0;
}
Tags: C++, C, VC++, Visual Studio, Sockets

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