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How to do Texture mapping for Compiled OpenGL List?

Anand V_ asked:

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I am looking to apply Texture to an already compiled OpenGL List.
Is it possible to apply texture to a GL List? Please let me know how to do it.
My OpenGL list contains TRIANGLE STRIPS (defined with gl.Normal3d & gl.Vertex3d)

Typically my code would be generating a GL List as below. To this List I want to apply some texture.

C#
gl.NewList(GLListTag, gl.COMPILE);
 {
   gl.Begin(gl.TRIANGLE_STRIP);
   for (int i = 0; i< PointsCount; i++)
  {
 
   gl.Normal3d(x,y,z)
   gl.Vertex3d(a,b,c)
   }
   gl.End();
}
gl.EndList();


Note: I have already asked the same question in the Graphics discussion forum
Tags: C#, OpenGL, Graphics

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