Click here to Skip to main content
Rate this: bad
good
Please Sign up or sign in to vote.
See more: C++ directshow
Hello, so I have made a Renderless VMR9 filter (Pass-Through Mode) for DirectShow in my game. I have found out that videos run perfectly fine on machines with NVidia cards, but when it comes to AMD/ATI cards, something very different happens. The game will randomly freeze up when videos play. I hit "Break All" in VS 2010 and it is stuck on the D3Device->Present() call. I know NVidia cards do some magic behind the scenes that AMD/ATI cards don't. I was hoping that anyone has ever ran into this scenario with DirectShow, and if anyone has an idea how to fix this issue.
Posted 1-Oct-12 11:39am
Edited 1-Oct-12 12:26pm
v2

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)



Advertise | Privacy | Mobile
Web04 | 2.8.1411022.1 | Last Updated 1 Oct 2012
Copyright © CodeProject, 1999-2014
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100