From your description I would assume you want to calculate the luminance of a pixel and depending in which range it is set an overlay color.
for (int y = 0; y < lockBitmap.Height; y++)
{
for (int x = 0; x < lockBitmap.Width; x++)
{
Color pix = lockBitmap.GetPixel(x, y);
double lum = (double)pix.R*0.3+(double)pix.G*0.59+(double)pix.B*0.11;
if(lum < 75.0) {
lockBitmap.SetPixel(x, y, Color.Cyan);
} else if (lum < 90.0) {
lockBitmap.SetPixel(x, y, Color.Green);
} else if (lum < 105.0) {
lockBitmap.SetPixel(x, y, Color.Yellow);
} else {
lockBitmap.SetPixel(x, y, Color.Blue);
}
}
}