PoolGameSingle poolgame = new PoolGameSingle();
var cue = poolgame.CueStick;
Body CueStickBody = BodyFactory.Instance.CreateRectangleBody(physicsSimulator, 15, 15,1);
CueStickBody.Position = new Vector2(902, 250);
cue = CueStickBody;
Geom CueStickGeom = GeomFactory.Instance.CreateRectangleGeom(physicsSimulator, CueStickBody, 15, 15, 20);
CueStickGeom.CollisionGroup = 1;
CueStickGeom.RestitutionCoefficient = .8f;
CueStickGeom.FrictionCoefficient = 0;