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Creating a C++ Thread Class

, 8 Nov 2007
A look at platform independent threading in C++.

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About the Author

Walter Capers
Architect
United States United States
Currently I am a Software Architect for Compuware specializing in software security
Languages: C/C++, FORTRAN, COBOL, Java
Libraries: OpenGL, MFC, X11 (X-Windows), WIN32
 
Platform Experience: AIX, HP-UX, SunOS, Open VMS, AS400, OSF, AIX, SGI, Linux, Windows CE, Windows
 
I have a strong background in 3D graphics programming, TCP/IP development, threading, cross platform development, encryption and secured communications, and system level programming.
 
In the early years before OpenGL made its way to the PC world, I authored one of the first high performance double buffered 3D graphics engines that supported both DOS and Windows providing real time 3D graphics for Engineering Technology Associate’s Finite Element Model Builder, FEMB. You can see their products at www.eta.com.
 
I also hold a US patent http://www.patentstorm.us/patents/6894690.html

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