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BounceBall - XNA Farseer Magic

, 12 Apr 2011 CPOL
In this article we are going to develop a game using Farseer Physics Engine and XNA for Windows Phone 7. This article provides you base for your games to make game development easy and fast.
Demos.zip
Demos
FarseerXNADemo1
FarseerXNADemo1.suo
FarseerXNADemo1
FarseerXNADemo1
Background.png
bin
Windows Phone
Debug
Content
FarseerXNADemo1.csproj.Debug.cachefile
FarseerXNADemo1.csproj.user
Game.ico
GameThumbnail.png
obj
Windows Phone
Debug
DesignTimeResolveAssemblyReferences.cache
DesignTimeResolveAssemblyReferencesInput.cache
TempPE
Properties
FarseerXNADemo1Content
bin
Windows Phone
Debug
blank.png
Common
blank.png
FarseerXNADemo1Content.contentproj
FarseerXNADemo1Content.contentproj.user
Fonts
font.spritefont
Materials
line.png
obj
Windows Phone
Debug
DesignTimeResolveAssemblyReferencesInput.cache
TempPE
FarseerXNADemo2
FarseerXNADemo2.suo
FarseerXNADemo2
FarseerXNADemo2
Background.png
bin
Windows Phone
Debug
Content
layer-0.xnb
layer-1.xnb
layer-2.xnb
layer-3.xnb
FarseerPhysicsXNA.dll
FarseerPhysicsXNA.pdb
FarseerXNABase.dll
FarseerXNABase.pdb
FarseerXNADemo2.dll
FarseerXNADemo2.pdb
FarseerXNADemo2.xap
RenderXNA.dll
RenderXNA.pdb
System.Windows.dll
FarseerXNADemo2.csproj.Debug.cachefile
Game.ico
GameThumbnail.png
obj
Windows Phone
Debug
DesignTimeResolveAssemblyReferencesInput.cache
FarseerXNADemo2.dll
FarseerXNADemo2.pdb
ResolveAssemblyReference.cache
TempPE
WMAppManifest.xml.g
Properties
FarseerXNADemo2Content
bin
Windows Phone
Debug
FarseerXNADemo2Content.contentproj
FarseerXNADemo2Content.contentproj.user
layer-0.png
layer-1.png
layer-2.png
layer-3.png
obj
Windows Phone
Debug
DesignTimeResolveAssemblyReferencesInput.cache
ResolveAssemblyReference.cache
TempPE
FarseerXNADemo3
FarseerXNADemo3.suo
FarseerXNADemo3
FarseerXNADemo3
Background.png
bin
Windows Phone
Debug
Content
FarseerXNADemo3.csproj.Debug.cachefile
Game.ico
GameThumbnail.png
obj
Windows Phone
Debug
DesignTimeResolveAssemblyReferencesInput.cache
TempPE
Properties
Screens
FarseerXNADemo3Content
bin
Windows Phone
Debug
Common
blank.png
FarseerXNADemo3Content.contentproj
FarseerXNADemo3Content.contentproj.user
Fonts
gamefont.spritefont
gamefontMedium.spritefont
highscore_off.png
highscore_on.png
instructions.jpg
instructions_off.png
instructions_on.png
obj
Windows Phone
Debug
DesignTimeResolveAssemblyReferencesInput.cache
TempPE
texture.jpg
farseerphysicsxna.zip
FarseerPhysicsXNA.dll
FarseerPhysicsXNA.pdb
FarseerXNAWP7.zip
FarseerXNAWP7
FarseerXNAWP7
Background.png
bin
Windows Phone
Debug
Content
Levels
FarseerXNAWP7.csproj.Debug.cachefile
FarseerXNAWP7.csproj.user
Game.ico
GameThumbnail.png
Helpers
Levels
obj
Windows Phone
Debug
DesignTimeResolveAssemblyReferencesInput.cache
TempPE
Properties
Screens
FarseerXNAWP7Content
bin
Windows Phone
Debug
Common
blank.png
FarseerXNAWP7Content.contentproj
FarseerXNAWP7Content.contentproj.user
Fonts
font.spritefont
frameRateCounterFont.spritefont
gamefont.spritefont
gamefontMedium.spritefont
gamefontsmall.spritefont
LargeText.spritefont
SegoeBold.spritefont
Game
Background
BG1.jpg
BG2.jpg
BG3.jpg
BG4.jpg
BG5.jpg
BG6.jpg
BG7.jpg
BG8.jpg
MainBG.jpg
StartScreenBG.jpg
BlackLevelEntity
Ball.png
explosion2.png
Floor
floorLeft.png
floorMiddle.png
floorRight.png
howtoplay.png
Obstacle
Obs1.png
Obs2.png
Obs3.png
Obs4.png
Obs5.png
Obs6.png
score_board.png
Spike
SpikeDown.png
SpikeLeft.png
SpikeRight.png
SpikeStrip.png
SpikeUp.png
title_gameover.png
WoodDiamond.png
yourresult.png
Images2
CloudStrip.png
continue_off.png
continue_on.png
gotit_off.png
gotit_on.png
HangingWoodPlank.png
highscore_off.png
highscore_on.png
instructions_off.png
instructions_on.png
Logo6.png
menu_off.png
menu_on.png
retrylevel_off.png
retrylevel_on.png
startgame_off.png
startgame_on.png
WoodPlank.png
WoodPlankClicked.png
Materials
blank.png
circles.png
dots.png
face1.png
face2.png
line.png
pavement.png
squares.png
stars.png
tiles.png
waves.png
obj
Windows Phone
Debug
DesignTimeResolveAssemblyReferencesInput.cache
TempPE
RenderXNA
bin
Windows Phone
Debug
obj
Windows Phone
Debug
DesignTimeResolveAssemblyReferencesInput.cache
TempPE
Properties
RenderXNA.csproj.user
FarseerXNABase
bin
Windows Phone
Debug
Components
Controls
FarseerXNABase.csproj.user
HighScore
obj
Windows Phone
Debug
DesignTimeResolveAssemblyReferencesInput.cache
TempPE
Properties
ScreenSystem
GameSnippet.zip
GameSnippet.snippet
GameScreenSnippet.snippet
GameScreenSnippetWithoutInput.snippet
LevelEditor.zip
LevelEditor
LevelEditor.suo
LevelEditor
bin
Debug
LevelEditor.vshost.exe
Release
LevelEditor.csproj.user
NewImages
ball1.png
ball2.png
BG
BG1.png
BG2.png
BG3.png
BG4.png
BG5.png
BG6.png
BG7.png
BG8.png
MainBG.png
BlueDiamond.png
diamondRed.png
diamondRed2.png
diamondYellow.png
diamondYellow2.png
emulator.png
Emulator
Emulator-bottom.png
Emulator-left.png
Emulator-right.png
Emulator-top.png
floorLeft.png
floorMiddle.png
floorRight.png
Obstacle
Obs1.png
Obs2.png
Obs3.png
Obs4.png
Obs5.png
Obs6.png
SpikeDown.png
SpikeLeft.png
SpikeRight.png
SpikeUp.png
WoodDiamond.png
obj
Debug
Refactor
TempPE
Properties.Resources.Designer.cs.dll
Release
Properties
Settings.settings

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Vinit Yadav
Technical Lead Cygnet InfotechPvt. Ltd.
India India
Love Programming... and games.
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Web03 | 2.8.1411023.1 | Last Updated 12 Apr 2011
Article Copyright 2011 by Vinit Yadav
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