|
#ifndef _MAINWINDOW_H_
#define _MAINWINDOW_H_
#include <Windows.h>
#include "GL/gl.h"
// The main window class. It wraps the HANDLE of the window and initializes the
// openGL rendering context. It is also in charge of processing the different
// event messages.
class CMainWindow
{
public:
CMainWindow(int iWidth, int iHeight, bool bFullScreen);
~CMainWindow();
// Called by the application class to update the game logic
void Update(DWORD dwCurrentTime);
// Called by the application class when the window need to be redrawn.
void Draw();
private:
// Register the window class with the correct window procedure (OnEvent)
void RegisterWindowClass();
// Create the rendering context used by OpenGL
void CreateContext();
// Initialize openGL
void InitGL();
// Called when a WM_SIZE message is received
void OnSize(GLsizei width, GLsizei height);
// Static function which will be the window procedure callback
static LRESULT CALLBACK OnEvent(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam);
// Processes the messages that were received in OnEvent.
void ProcessEvent(UINT Message, WPARAM wParam, LPARAM lParam);
// The window handle
HWND m_hWindow;
// The window device context
HDC m_hDeviceContext;
// The openGL context.
HGLRC m_hGLContext;
// Specifies if the window is fullscreen.
bool m_bFullScreen;
};
#endif // _MAINWINDOW_H_
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I am a 29 years old guy and I live with my girlfriend in Hoegaarden, little city from Belgium well known for its white beer
.
I studied as an industrial engineer in electronics but I oriented myself more towards software development when I started to work.
Currently I am working in a research centre in mechatronica. I mainly develop in C++ but I also do a bit of Java.
When I have so spare time, I like to read (mainly fantasy) and play electric guitar.