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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.DirectX.Direct3D;
namespace MdxScene.Example
{
public class ExtendedStar : Star
{
public int RotationAxis { get; set; }
public override void Render(Device d3dDevice)
{
base.Render(d3dDevice);
if (RenderAlsoIfOutOfView || !_composedStar.IsBoundingBoxOutOfView())
{
DemoContext.RenderedStars++;
}
}
}
}
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