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NewsWinRT [C++/Cx to C#] performance Pin
Super Lloyd12-Feb-13 1:56
memberSuper Lloyd12-Feb-13 1:56 
Hi Folks,
Just to share some informal finding...
I'm writing (slowwwwwly) a DirectX WinRT binding:[^]

I just implemented mouse picking (got to blog about it real soon!! ^^)

Anyway, I did some measurements...
In Sample1 I update 10.000 points in C#. It used to be a C++/CX IList/IVector.
Now I'm doing it in C# with pointers.
Updating 10K points in C# through C++/Cx took about 20.000 ticks
Updating it through pure C# (and pointers ) only took about 3.000 ticks.
Further tweaks were caching the pointer value (there was a method call to get the pointer) and avoid some casting reduced the time to 1.300 ticks.

Morale of the story: I was wondering about the performance of calling C++/Cx from C#?
Now I know: for intensive fine grained call into C++, it's still damn expensive!...
My programming get away... The Blog...
DirectX for WinRT/C# since 2013!
Taking over the world since 1371!

GeneralRe: WinRT [C++/Cx to C#] performance Pin
Dan Neely12-Feb-13 2:23
memberDan Neely12-Feb-13 2:23 
GeneralRe: WinRT [C++/Cx to C#] performance Pin
Super Lloyd12-Feb-13 2:38
memberSuper Lloyd12-Feb-13 2:38 
GeneralRe: WinRT [C++/Cx to C#] performance Pin
Rama Krishna Vavilala12-Feb-13 3:04
memberRama Krishna Vavilala12-Feb-13 3:04 
GeneralRe: WinRT [C++/Cx to C#] performance Pin
Nish Sivakumar12-Feb-13 3:18
sitebuilderNish Sivakumar12-Feb-13 3:18 
GeneralRe: WinRT [C++/Cx to C#] performance Pin
BillWoodruff14-Feb-13 20:04
memberBillWoodruff14-Feb-13 20:04 
GeneralRe: WinRT [C++/Cx to C#] performance Pin
Super Lloyd14-Feb-13 22:21
memberSuper Lloyd14-Feb-13 22:21 

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