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Don't use the Sheep Help Desk or move to Queensland.
"I controlled my laughter and simple said "No,I am very busy,so I can't write any code for you". The moment they heard this all the smiling face turned into a sad looking face and one of them farted. So I had to leave the place as soon as possible." - Mr.Prakash One Fine Saturday. 24/04/2004
Yes. But you can sign up for a virtual Mac. I just started doing the Apple side of Xamarin. I use a Mac mini. You get one on Amazon for a reasonable price. The provisioning for Apple is arduous. If you need help reply back and I can send you the sequence that worked for me. You do need an Apple ID. Good luck.
I've actually come up with a solution that might keep me from having to mess with the iOS development at all. I figured out how to pin a url (with an encoded device name) to the iPad home screen. They can go through a login the first time, click on their device name and save the bookmark...it even creates a nice little icon for it!
The only problem I see is that button clicks in the Safari browser are slow...much slower than through IE. I may try another browser, but for now, this seems to work fine!
Check it out ... it might be what yer after.
If you think hiring a professional is expensive, wait until you hire an amateur! - Red Adair
I have a set of apps based on a Web API. One is Android, the other is Objective-C and Swift on iOS, but they are already old and needed a bit of rewriting. The advertising for Xamarin looked good, so I installed it and gave it a shot. First off, Xamarin needs a dedicated UI project for each platform, although you can share code in a common project. No help, most of the code is in the UI already. Next, I noticed a file for a storyboard in the iOS project in the sample set of Xamarin projects. When I tried to open it in Visual Studio, it said that it could not, because it needed a connection to an iOS server. Game over. Xamarin is almost worthless and false advertising. My boss dug out an old Apple Mac and connected it to the network. It is possible to run a bootlegged iOS in a virtual machine, but you still need Apple hardware to sign and submit the app. I did for six months work on an Apple virtual machine supplied by a service run on Apple hardware. The cost was reasonable, but it frequently crashed.
Thanks for the info. I think I may have found a solution that avoids using iOS altogether simply by running it straight from Safari on the iPads. (custom url pinned to the home screen, url has a device name encoded)
I'm thinking I still might like to get a mac-mini many here have suggested, purely for the sake of removing that obstacle should the current proposed solution fail. (plan c)
You may find that opinions are divided... There is nuclear answer!
Anything that is unrelated to elephants is irrelephant Anonymous - The problem with quotes on the internet is that you can never tell if they're genuine Winston Churchill, 1944 - Never argue with a fool. Onlookers may not be able to tell the difference. Mark Twain
I've been googling, but nothing really substantial comes up.
I'm looking for an intellegent tutorial that covers using SVG with HTML5. What I mean by intelligent is, ok, cover the basics of SVG but what I'm more interested in are the "lessons learned" creating an interactive SVG (mouse events, DOM manipulation, etc.) and "best practices." So far what I've found is basically warmed over regurgitation.