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I bought a Razer gaming mouse...
And it feels like its software wants to update like twice a week....
Sometimes I even have to "log in" to start the software (needed to change DPI on the fly, I think)
And now the update process needed me to restart...
What a bother!
Certainly not their Mouse and Keyboard software (drivers + config utility). I was surprised to get an update for that a few weeks ago. The last time that thing prompted me to update it was in 2015 (I still have the timestamped downloads). And even then, that might have been me proactively seeking it out.
I get the impression that it might be just slightly over-engineered.
Is it compatible with Alexa?
Ah. A quick web-search shows that it uses "cloud-based configuration", meaning that it might even have a built-in web browser (because that's what hardware manufacturers think is an efficient way to access web files), and a ridiculously bloated update mechanism.
I second Nitin's suggestion: block it from accessing the Internet.
If it still thrashes (because it can't get access), dump it. A mouse that consumes more than a few K of system resources is a joke, and will be cr@p for gaming.
I wanna be a eunuchs developer! Pass me a bread knife!
I have fairly powerful PC (8 core FX-9370 AMD with 64Gb), and had no problem to run anything even together, but now I installed Andriod Studio to start a new project and when Android Studio running the CPU never goes under 20%...
It is a Java thing or some Android Studio problem?
Any experience with this?
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge". Stephen Hawking, 1942- 2018
I never saw VS consuming CPU cycles just by being started, if I do not request it to perform some operation.
Plain editing (with IntelliSense support and immediate marking of syntax errors) is barely noticable on the CPU load. If I start the program I am developing to run under control of VS, there is of course some CPU load even when the program is at a breakpoint or waiting for input, with no active threads. This is to be expeced: VS monitors e.g. the heap and GC continously. But this is at such a level that I never though of it - nowhere close to 20%.
If you have threads running under the debugger, and these are in some active state, you must expect the CPU load to be somewhat higher than if you run the executable standalone, especially if you set a lot of conditional breakpoints, and those threads hit the breakpoint without satisfying the condition. Other debugging functions, like monitoring memory use etc., are also bound to take some resources.
So I cannot agree with your statement.
(For the sake of being impolite: But on the other hand, I have been using Eclipse...)