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Oh.. I got Worldographer too!
But I got so fed up with Hexographer I thought I should plow on with my app and never tested it!
It is much better indeed!
Thanks Brian hey!
So I am looking at it right now and it seems to me that tools and layers are the same thing (1 layer per tool, all tool / layer displayed), interesting...
on a side note, not playing much RPG at the moment!
As a player I would play anything, and D&D is much more prevalent indeed.
But as a GM (last I GM it was in Darwin 3 years ago) it was Mythras (formerly RQ6 or Legends) (aka my favorite D100 variant)!
I might try to find some players again next year though, for an upcoming (Master of Orion inspired) SciFi campaign!
I was in the Worldographer kickstarter, but haven't done much with it. I still do most of my maps with paper-n-pencil, unless I'm publishing. Joe (author) has stated that Cityographer functionality will be rolled into it soon.
Keep going on yours -- there's always room for a better program.
I DM an AD&D campaign for my sons, been doing it since they were young. Currently I play in my elder son's 5E campaign (yeah, been playing long enough I grew my own DM! ), although he's thinking of started a Call of Cthulhu campaign -- never played that before, but I'm open to trying.
If you want new material for D&D, try & Magazine: https://and-mag.com/
Yeah, you've got the same basic problem as Blender -- a context-sensitive user interface. Those are always hard to use because there's no clues about where you need to go to get the tool you want to use next.
A better UI would be to provide groups of controls for each layer. Display all the groups, but disable the ones you can't use at the moment. Display the groups in some manner reminiscent of the ordering of the layers. Since there's probably a lot of them, you'll need to figure out some way to shrink (but not completely hide) the disabled groups of tools.
Yeah, Blender is free. As you learn it, notice that all the tutorials are given in terms of hot-key sequences. To experience the world's worst user interface, try to do them without using any hot key sequences. It is possible -- everything available from a hot key is available someplace on a menu -- but its really difficult to figure out how to get to the menu with the entry you want on it.
Teaching myself 3DSMax and 3D modeling concepts at the same time was a piece of cake compared to figuring out how to find the menu entry that would let me do what I wanted to do in Blender.
First post in many many years... and things have changed.
He has my good looks, my dislike of mornings and a better English accent... him being English and me French - it's tense during the 6 nations.
And he is my son, 14 of age... but probably already more mature than I ever was.
He has been learning Python at school for a year or so - that and pseudo-code.
He now wants to have a go at programming games. And he'd like a book for Christmas. I am a C++ programmer but I have not touched game programming since the days of Oric 1, Zx spectrum and Atari 800 when I programmed in Basic (ahem if this comes out, I know it's you!) and (some) assembler.
What should I advise him to read and learn?
Last Visit: 2-Apr-20 7:19 Last Update: 2-Apr-20 7:19