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... it's the most immersive headset we've ever used. In atmospheric first-person shooters, such as Metro Exodus, that makes a world of difference. A game that might seems mundane at first blush is enhanced exponentially by the tangible pulsation of shotgun recoil and massive trembling brought on by giant shrimp literally shaking your canoe along your travels.
Sometimes, I get an itch to wander off my relatively narrow trail through the digital wilderness, and I go read something from what (for me) are the antipodes of what computer use is about (i.e., gaming, over-clocking, gushing-over-the-latest-shiny articles in Wired, or one of those TED videos that reek of in-group self-aggrandizement).
Like the above quote in a PC Gamer site review of a headset. I must say, I like the poetic language used, and ... giant shrimp shaking a canoe ... that reminds me ... literally ... of certain dimensions of expat life in Asia.
Note to self: never buy anything haptic.
«Where is the Life we have lost in living? Where is the wisdom we have lost in knowledge? Where is the knowledge we have lost in information?» T. S. Elliot
I've never played a computer game, ever. Well, I played Asteroids a bit back in the 80s, if that counts. I haven't watched TV for a couple decades either for that matter. It's all just a massive distraction. Don't unhook or you might miss something.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
"There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult." - C.A.R. Hoare