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Weekends... I sometimes spend 30-60 minutes with my Chromebook. Most home tasks can be done with my tablet.
The Beer Prayer - Our lager, which art in barrels, hallowed be thy drink. Thy will be drunk, I will be drunk, at home as it is in the tavern. Give us this day our foamy head, and forgive us our spillage as we forgive those who spill against us. And lead us not to incarceration, but deliver us from hangovers. For thine is the beer, the bitter and the lager, for ever and ever. Barmen.
Hours at work per day actually working in front of a screen: 5-6
Hours at work per week: 48-50 (usually includes at least two Saturdays a month)
Last night was an exception...up at 11:30 and work until 3:30 doing a bi-annual azure database archive/rebuild process. Up at 8:00 again for another client's special budget request that they need yesterday. (due tomorrow!)
For me, it depends on the how nicely the week was scheduled because I know wich is following step for everything, in that case, my working/focused raise to the top, otherwise, I would say, maybe one hour per day and as all we know, the nice scheduling is like a chimera...
Other than a week of enforced abstinence during a cross country move 5 years ago, I have spent at least ten hours a day, seven days a week at the computer for the last 24'ish years, somewhat less for the ten years before that.
I work a 35-hour week in front of 3 screens and when at home, I'm back at my two screens playing or on my big TV screen with my GF watching stuff or playing (Diablo 3/Mario Kart). Hm, saying that makes me wonder WTF I don't need glasses.
Yes, it's a very good 22 inch model of the original 44 inch studio model[^]. I got it at a website for 3D printing. So why not scale it at 200% and print it at the size of the original model?
The problem is that the 3D model appears to have been intended for rendering and not for 3D printing. Especially because of the size I have to cut apart the model in more managable chunks, replace details that were intended for texturing by printable 3D objects and even redesign some parts that are 'not round enough'.
Both editing and printing involve a lot of intersecting 3D objects with planes and recalculating the objects accordingly. In most cases that's just some math, but sometimes two polygons intersect in a very awkward way and it's hard to come up with an algorithm that handles these cases reliably. So I can feel the OP's pain and it's great that he found a 'good enough' type of solution to his problem.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
Now what happens when you release the eraser and start it again, and repeat a few times so that the subsequent erases are working on multiple independent islands? Or did you do that in the example, but there isn't a way to indicate it?
Regardless of the answer, Congrats! Most impressive!
every single mouse move / frame in that gif is such an operation from scratch.... i.e. after each erase, I update my whole object model, possibly splitting shape into shapes. Then do it again on next erase / mouse move.
so yeah, I did it!
there is also quad tree to save some un-needed computation!