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I got a bunch of the console utilities done for my modular Parser Construction Kit
now you can do things like generate parsers and lexers, and i've almost got the bit where you can convert between different formats (so you can use Gold grammars with ANTLR or YACC, or my parser for example. or user ANTLR grammars with that same list, etc)
That's probably the coolest feature. Now people can use whatever grammars are available with whatever parsers are available.
That's still very experimental and my lexer conversion usually requires hand porting after-the-fact still.
I NEED TO SOLVE ARDEN'S THEOREM in C# to fix the above.
I think the names should be adjust to reflect your framework. Mostly because I have my own xlate utility but if those utilities are not very generic in their functionality they should be named more specifically in my opinion.
"They have a consciousness, they have a life, they have a soul! Damn you! Let the rabbits wear glasses! Save our brothers! Can I get an amen?"
From microsoft's response to visual studio user/customer requests:
We find that around 15% of the suggestions are challenging to act on, and they typically fall into the following buckets.
11% – Closed as duplicate
3% – Closed due to missing info from customer
1% – Closed because they were not suggestions for Visual Studio
My take from this: if requests are too hard might involve even a little real work:
1. wait until 2 people have asked the same question - close as duplicates.
2. something missed in the request? "shouldn't there be a comma there?" - closed.
3. did we ever say it would do that? yeah but exactly like that? No? - closed.
OK people, all those closed requests, please push them off the table straight into those [trash] buckets over there.
Wait! on second thoughts leave some behind in case other people ask for the same thing again.
so what's left? just this one?
someone requested a new icon? right! this we can do, let's go team, we've got work to do.
I'm just impressed that the numbers add up. 11+3+1 does indeed equal 15. They must have used Excel. I mean really, this is a major milestone for any corporation, that the breakdown of their numbers adds up to the stated total. It's a miracle!
Try entering the following two formulae in an Excel spreadsheet:
=0.5-0.4-0.1 (displayed as 0, which is correct)
=1*(0.5-0.4-0.1) (displayed as -2.77556E-17 )
(The second result is actually accurate, is all values are doubles. Excel apparently attempts to "correct" for the fact that decimal fractions cannot, as a rule, be converted to an exact binary value. )
Freedom is the freedom to say that two plus two make four. If that is granted, all else follows.
-- 6079 Smith W.
In the late 70s and early 80s (that is 1970s/1980s) there was a big rush in the home computer market, that concludes in our time with computers everywhere...
I had some discussions about that time and was wondering...
* Was that really that good?
* What was so good (or bad) about it?
* Do we have it somewhere today?
* What is/was your C64?
I wasn't aware of it then (no other experience), but what is most amazing while looking back is the total control, the work without any mediator between you and the computer, between the software and the hardware (which was of course a source some interesting smell/smoke/noise)...
I could sit down after-school and within a few seconds was in the computer, hacking it away...
What is your experience?
"The only place where Success comes before Work is in the dictionary." Vidal Sassoon, 1928 - 2012
My first machine was a Commodore 16 (Black & Grey) had it for a few years then upgraded(?) to a C64.
The C16 was interesting as it had pretty much the same inputs as the C64 just different shaped plugs!
The user port of that go me into Hardware where I am today!
My first computer was a ZX Spectrum 128K +2A, with the +2A meaning some games just didn't work because of the architecture; as opposed to those games that just didn't load for reasons, and those games that did work for 10 minutes then crashed hard.
My favourite games on that platform were the Dizzy series. Good times.
Last Visit: 31-Dec-99 18:00 Last Update: 12-Apr-21 13:06