The Lounge is rated Safe For Work. If you're about to post something inappropriate for a shared office environment, then don't post it. No ads, no abuse, and no programming questions. Trolling, (political, climate, religious or whatever) will result in your account being removed.
Jupiter less than 10 hours rotation? being the biggest planet?
That will do a huge angular speed, I wonder if one could stay stand up or would be thrown to the floor.
Nice video though. One thing for the ToDo if I ever go to Hawaii
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)
That's nothing, I had to find a computer-game shop in the mall, yesterday morning, and I had no idea where it was, so I went up escalators twice, then had to go all the way back down again, then it was left, right, left, right, just to get from A to B. What a start to the day!
Maybe not the world's best mnemonic...
I wanna be a eunuchs developer! Pass me a bread knife!
Space Invaders went on to set record after record after it invaded the planet. More than 400,000 arcade cabinets were made, and the game pulled in more than 3.8 billion dollars by 1982. If you factor in inflation, that would be THIRTEEN BILLION DOLLARS today, making it one of the highest-grossing video games of all time. Yeah. Billion. With a B!
Looking back, one of the most amazing things about Space Invaders is that it was created by one man, Tomohiro Nishikado. Not only did Nishikado create the art and game design for Space Invaders, he spent a year developing the necessary hardware for the game to run, putting together a computer from scratch. Nishikado was a one-man wrecking crew. He was as comfortable sketching spaceships and aliens on graph paper as he was soldering circuits on a breadboard.
Those days seem to be long gone. Granted, I can buy an rPi for $35, other SBC's for even cheaper, and do some fun things with them, but it's all high level stuff, certainly as compared to the days when we wrote our own game OS, built our own hardware, and designed bitmap sprites on grid paper.